Hello is it possible to automatically run a VJScript upon startup?
For some reason, we get static *sometimes* while playing mp3's, UNLESS we slightly turn the master gain down (say to 90%). I made a vjscript to do this (very nice scripting language, by the way!), and currently our radio dj's can hit ctrl-alt-F to run it... but it's kind of a lot to ask them to remember to do that every time the program starts.
any suggestions?
Ian Charnas
WRUW-FM 91.1 Cleveland OH USA
For some reason, we get static *sometimes* while playing mp3's, UNLESS we slightly turn the master gain down (say to 90%). I made a vjscript to do this (very nice scripting language, by the way!), and currently our radio dj's can hit ctrl-alt-F to run it... but it's kind of a lot to ask them to remember to do that every time the program starts.
any suggestions?
Ian Charnas
WRUW-FM 91.1 Cleveland OH USA
Mensajes Mon 18 Oct 10 @ 4:54 pm
Two options. As of v7:
* Controllers now support an method "ONINIT"
* Skins now support <init action="...">
So the simplest way would be to add an init action to your chosen skin :)
* Controllers now support an method "ONINIT"
* Skins now support <init action="...">
So the simplest way would be to add an init action to your chosen skin :)
Mensajes Mon 18 Oct 10 @ 6:11 pm
Intresting.....................Actully this is badass!!
Thanks for the info fellas
Huey
Thanks for the info fellas
Huey
Mensajes Mon 18 Oct 10 @ 6:39 pm
OK so I added this to a skin of mine,
<init action="load_deck_set">
the great part is that it even has saved my LOOPS!! How come this same logic cant be applied to the cues/loop points?? Cause its obvious that this can be done..........cause its doing it. Just not where we all want it. Or maybe I'm missing something or maybe its in the works??
Any info would be great
Huey
<init action="load_deck_set">
the great part is that it even has saved my LOOPS!! How come this same logic cant be applied to the cues/loop points?? Cause its obvious that this can be done..........cause its doing it. Just not where we all want it. Or maybe I'm missing something or maybe its in the works??
Any info would be great
Huey
Mensajes Tue 19 Oct 10 @ 12:16 am
Anyone care to chime in about my question?
Thanks for your time
Huey
Thanks for your time
Huey
Mensajes Tue 19 Oct 10 @ 10:42 am
Load Deck Set & Save Deck Set are actions to help users to load a massive number of decks in a multideck enviroment. This would be also usefull for skins with sampler decks (they will come soon) to load samplers to decks lets say 10..22.
Saving cues and others is something that has been allready asked before. I hope that next versions will include such features.
Saving cues and others is something that has been allready asked before. I hope that next versions will include such features.
Mensajes Tue 19 Oct 10 @ 11:06 am
djdad wrote :
Saving cues and others is something that has been allready asked before. I hope that next versions will include such features.
This is what Im hoping for aswell. And yes I know what load deck set save deck set do, lol! I have seen and used you skin, lol!!
Huey
Mensajes Tue 19 Oct 10 @ 12:41 pm
SBDJ wrote :
Two options. As of v7:
* Controllers now support an method "ONINIT"
* Skins now support <init action="...">
So the simplest way would be to add an init action to your chosen skin :)
* Controllers now support an method "ONINIT"
* Skins now support <init action="...">
So the simplest way would be to add an init action to your chosen skin :)
Hi again, SBDJ
You answered my question about flipping decks already on another forum topic, but I was able to do that in PC. I have another one: Is this ONINIT & ONEXIT has something to do why my controllers are not recognize by VDJ7? I mean, when I re-scan for new devices, they show up but don't work at all including Xponent, Hercules MK4, and DN-X1600. Is there any step I'm missing before applying mappers? I'm having this problem in Mac OS though.
Thanks in advance
Mensajes Tue 19 Oct 10 @ 11:47 pm
Nope, these allow you to run commands when that control is connected/disconnected (and recognised) by VDJ. I would recommend you raise a support ticket, call support, or continue that discussion in your existing thread.
I don't have a Mac so am unable to help I'm afraid.
I don't have a Mac so am unable to help I'm afraid.
Mensajes Wed 20 Oct 10 @ 5:49 am
I have tried adding <init action="master_volume 50%"> to various skins and it doesn't work at all!
Keith
Keith
Mensajes Wed 20 Oct 10 @ 1:08 pm
Keith make sure that you also change the version of the skin at the first line ..ver="700"
Mensajes Wed 20 Oct 10 @ 4:15 pm
AWESOME Thanks!!
Two options. As of v7:
* Controllers now support an method "ONINIT"
* Skins now support <init action="...">
So the simplest way would be to add an init action to your chosen skin :)
Two options. As of v7:
* Controllers now support an method "ONINIT"
* Skins now support <init action="...">
So the simplest way would be to add an init action to your chosen skin :)
Mensajes Fri 22 Oct 10 @ 5:09 pm