badly no WYSIWYG editor for this :\
Yes Every part rely on each other
in a way to somehow work around this you can use placeholders and implement relation between elements
here one is 2/3 of total height and the other is 1/3
height defaulting to 144
of course same can apply to width and position i.e.:
notes:
1) shadow_bottom and shadow_end can be a <line>
2) instead of reloading a track to update you can disable and enable video again (using ctrl+V)
3) Take very care about math in skin:
operators do not have precedence and are computed before the next one
values are integer only and rounded at every step
i.e. :
1+3*3/8 ==> 4*3/8 ==> 12/8 = 2
3*3/8+1 ==> 9/8+1 ==> 1+1 = 2
1+3/8*3 ==> 4/8*3 ==> 1*3 = 3
3/8*3+1 ==> 0*3+1 ==> 0+1 = 1
Yes Every part rely on each other
in a way to somehow work around this you can use placeholders and implement relation between elements
here one is 2/3 of total height and the other is 1/3
height defaulting to 144
<define class="titler_boxes" placeholders="height=144">and add a height to panel(s) calling it
<!-- shadow -->
<square name="shadow_bottom" color="#000000" visibility="10%">
<pos x="+6" y="+[HEIGHT]"/>
<size width="14+1400-6" height="6"/>
</square>
<square name="shadow_end" color="#000000" visibility="10%">
<pos x="+14+1400" y="+4"/>
<size width="4" height="[HEIGHT]+2"/>
</square>
<!-- boxes -->
<square name="red_ribbon" color="#e30613">
<pos x="+0" y="+0"/>
<size width="14" height="[HEIGHT]"/>
</square>
<square name="dark_top" color="#1d1d1d">
<pos x="+14" y="+0"/>
<size width="1400" height="[HEIGHT]/3"/>
</square>
<square name="light_button" color="#ffffff">
<pos x="+14" y="+[HEIGHT]*2/3"/>
<size width="1400" height="[HEIGHT]/3"/>
</square>
</define>
of course same can apply to width and position i.e.:
<position y="900-[HEIGHT]/>"assuming declared skin is 1440x900, adjust to your needs
notes:
1) shadow_bottom and shadow_end can be a <line>
2) instead of reloading a track to update you can disable and enable video again (using ctrl+V)
3) Take very care about math in skin:
operators do not have precedence and are computed before the next one
values are integer only and rounded at every step
i.e. :
1+3*3/8 ==> 4*3/8 ==> 12/8 = 2
3*3/8+1 ==> 9/8+1 ==> 1+1 = 2
1+3/8*3 ==> 4/8*3 ==> 1*3 = 3
3/8*3+1 ==> 0*3+1 ==> 0+1 = 1
Mensajes Tue 07 Sep 21 @ 11:58 am
Thx @nicotux
Think I've got some idea to solve the equation here.
Using 1080p since it seems to scale down to the 720P anyway
Think I've got some idea to solve the equation here.
Using 1080p since it seems to scale down to the 720P anyway
Mensajes Tue 07 Sep 21 @ 3:18 pm
Rune (DJ-In-Norway) wrote :
Discussion about Title GFX 1
Thanks DJ-In-Norway for sharing your one of your masterpiece.
Cheers!
Mensajes Sun 10 Oct 21 @ 9:22 am