Ingresar:     


Forum: Old versions

Tópico: Another Script Question

Este tópico es antiguo y puede contener información incorrecta para la nueva versión.

I'm sure the answer to this is very simple, yet it is something I have not been able to accomplish. What script can I use to make the song jump ahead either 1 beat or 1/2 beat while pressed, yet the song keeps moving as if nothing were pressed.

This is the equivalent of beat juggling with the same song on both decks with one either a half beat or a full beat ahead of the other. (I never realized how hard some of this stuff is to explain in words...LOL)

I tried the script "deck 1 +0.5 while_pressed"

That worked, except, once i let it go, it went back to the same point in the song from where I pressed the button. It's not a huge issue, because at the end of the day, I can do it manually, but I would like to map it so that I can do some other stuff with the music while doing this.

Can any of you help?
 

Mensajes Thu 09 Sep 10 @ 3:42 pm
Not sure if I understand but try this and see if its what your thinking of.

down ? deck 1 +0.5 : up ? deck 1 -0.5

You would have to be creative on the pressing and releasing though.
 

Not quite what I'm thinking of...You know how if you did a loop roll, you could loop a section, but when you release the loop, it picks up where the song WOULD have been had you not looped it? That's what I'm going for. JEEZ, even for a musician, this is hard to explain in words...LMAO...

You can hear audio examples of what I am trying to accomplish with this mapping in the intro of this video.

http://www.youtube.com/watch?v=9UFn5rtK9bQ&feature=related
 

Yes I have been trying to figure this one out myself. There is a "dump" verb but it plays the track backwards and when you let go its where the song would have been if you just let it play. I just cant seem to change the reverse audio during the "dump while_pressed". There has to be something...if/when I figure it out I will def post it.
 

Seek +1 = 1 CBG mark

Seek +4 = 4 CBG marks or Fat mark, to next Fat mark

Full Syntax:
seek : move into the song while the button is pressed. 'seek +2' moves beat by beat, skipping 2 beats every 10ms. 'seek +420ms' moves from 420ms every 10ms. using skip with a beat number keep the song playing correctly while moving inside.
 

That just confused the hell outta me...LOL
 

Anybody? I'm sure this is possible. Seems like I remember mapping this in an earlier version.
 



(Los tópicos y foros antiguos son automáticamente cerrados)