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Forum: Old versions

Tema: Problem with loop_button

Este tópico es antiguo y puede contener información incorrecta para la nueva versión.

I just bought a hercules RMX, and I'm trying to get the CUE button to be the loop button, so that I can use hotkeys 1-6 as effects etc.

I set it up, and it works, but it only lets me do short loops. If i hit the button, the IN is highlighted, indicating that it knows where to start, but if I dont press it again within the next 4ish seconds, the in disappears and the loop is cancelled until I press it again, where it starts a new loop.

I currently have hotkeys 1 and 4 and loop_in and loop_out, respectively, and those work perfectly fine, but I'd just like to have one button for looping in,out and cancelling.

Does anyone know how I can make it so that I can make the loop as long as I want?

Thanks.
 

Mensajes Fri 29 Jul 11 @ 2:52 pm
this should get the job done, I have never used loop_button so not sure if that is the limitation, but this doesn't have any limitation up to 32 bars from my test on my computer, if you hold wait longer than that it will just default to 32 bars from the in point.

var 'exit' 1 ? loop_exit & set 'exit' 0 : var 'in' 1 ? loop_out & set 'exit' 1 & set 'in' 0 : loop_in & set 'in' 1

for a dual deck controller something like this

device_side "left" ? var 'exit' 1 ? loop_exit & set 'exit' 0 : var 'in' 1 ? loop_out & set 'exit' 1 & set 'in' 0 : loop_in & set 'in' 1 : var 'exit' 1 ? loop_exit & set 'exit' 0 : var 'in' 1 ? loop_out & set 'exit' 1 & set 'in' 0 : loop_in & set 'in' 1

 

Mensajes Sat 30 Jul 11 @ 2:15 am


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