Is their a way to mapp the shift nob on the loop section to be able to use one of my EQ knobs to control that effect on the RMX with a Mac?
Mensajes Fri 12 Aug 11 @ 8:43 pm
can u rephrase the question please what exactly is it that you are trying to figure out? i know you can remap everything to pretty much anything there should be some script you can do. but that's something even i'm not good with so hopefully someone more experienced can answer that. good luck
Mensajes Fri 12 Aug 11 @ 9:24 pm
Their is a little shift knob on a regular skin in the loop
Section that fades the beat and the vocals out and wanted to mapp a EQ knob to use I guess its what you call a wet/dry effect if I'm correct if not just a knob to use this function. Also along with the effects tab to with the flanger I've seen some YouTube visa where their turning a EQ knob and it gives it a different sound effect.
Section that fades the beat and the vocals out and wanted to mapp a EQ knob to use I guess its what you call a wet/dry effect if I'm correct if not just a knob to use this function. Also along with the effects tab to with the flanger I've seen some YouTube visa where their turning a EQ knob and it gives it a different sound effect.
Mensajes Fri 12 Aug 11 @ 10:41 pm
those knobs are mapped as
deck 1 effect slider 1
deck 1 effect slider 2
deck 2 effect slider 1
deck 2 effect slider 2
to map your eq controls to control these, goto your eg and use the commands above.
if you want 1 knob to have 2 functions eg, deck 1 effect slider 1 and on shift deck one effect slider 2
then you need to use
var "shift" ? deck 1 effect slider 2 : deck 1 effect slider 1
also you can keep the eq by adding
& eq_low
or mid or high dependent on which you are using
so
var "shift" ? deck 1 effect slider 2 : deck 1 effect slider 1 & eq_low
should give you a tripple function control.
ive not tested this yet but it wont be too far off.
deck 1 effect slider 1
deck 1 effect slider 2
deck 2 effect slider 1
deck 2 effect slider 2
to map your eq controls to control these, goto your eg and use the commands above.
if you want 1 knob to have 2 functions eg, deck 1 effect slider 1 and on shift deck one effect slider 2
then you need to use
var "shift" ? deck 1 effect slider 2 : deck 1 effect slider 1
also you can keep the eq by adding
& eq_low
or mid or high dependent on which you are using
so
var "shift" ? deck 1 effect slider 2 : deck 1 effect slider 1 & eq_low
should give you a tripple function control.
ive not tested this yet but it wont be too far off.
Mensajes Sat 13 Aug 11 @ 1:56 pm
What about mapping the source button as a shift? Right now it's not giving me the option to mapp it it says syntax error. When I type shift in action learn.
Mensajes Sat 13 Aug 11 @ 2:32 pm
Type in 'toggle 'shift' and for the led type in "toggle 'shift' ? Blink : on", so when your in shift mode the led blinks and when its not the led stays solid.
I didn't forget about you, lol!
Huey
About this,
var "shift" ? deck 1 effect slider 2 : deck 1 effect slider 1 & eq_low
When the shift is on it will move deck 1's 2nd slider but with shift off it'll move deck 1's slider PLUS move your eq_low knob at the same time. Be careful with that.......could screw up a mix. If you want it to have 3 separate functions you would need an "if this is on do this , if its off do this" type of script.
I didn't forget about you, lol!
Huey
About this,
var "shift" ? deck 1 effect slider 2 : deck 1 effect slider 1 & eq_low
When the shift is on it will move deck 1's 2nd slider but with shift off it'll move deck 1's slider PLUS move your eq_low knob at the same time. Be careful with that.......could screw up a mix. If you want it to have 3 separate functions you would need an "if this is on do this , if its off do this" type of script.
Mensajes Sat 13 Aug 11 @ 2:44 pm
hadnt tested it like, thanks for that huey. im glad you noticed. i might have to have a play around with it and see whats what.
Mensajes Sat 13 Aug 11 @ 4:31 pm
beatbreaker1 wrote :
Type in 'toggle 'shift' and for the led type in "toggle 'shift' ? Blink : on", so when your in shift mode the led blinks and when its not the led stays solid.
I didn't forget about you, lol!
Huey
About this,
var "shift" ? deck 1 effect slider 2 : deck 1 effect slider 1 & eq_low
When the shift is on it will move deck 1's 2nd slider but with shift off it'll move deck 1's slider PLUS move your eq_low knob at the same time. Be careful with that.......could screw up a mix. If you want it to have 3 separate functions you would need an "if this is on do this , if its off do this" type of script.
I didn't forget about you, lol!
Huey
About this,
var "shift" ? deck 1 effect slider 2 : deck 1 effect slider 1 & eq_low
When the shift is on it will move deck 1's 2nd slider but with shift off it'll move deck 1's slider PLUS move your eq_low knob at the same time. Be careful with that.......could screw up a mix. If you want it to have 3 separate functions you would need an "if this is on do this , if its off do this" type of script.
I don't think I'm trying for the 3 functions I think correct me if I'm
Wrong I just want to be able to use those knobs on the skin that I can't use on the controller.
If it's easir if I keyboard mapp that's fine I thought it would be easier If I was just using the buttons on the controller.
Mensajes Sun 14 Aug 11 @ 1:23 am
ah, i see, to make things work on the "skin" you have to re-script the skin, not the mapper. if something on the skin doesnt move then its just for show im affraid.
however if it does move goto > config > optioins & enable tool tip.
once enblbled, tooltip will show you the mapping command of that item if you haover over it. then you can find and change it in your mapper.
as i say though, if it doesnt move, then it cant be mapped to do so.
however mapping the eq, can be used to controll your wet and dry effects on shift.
can you also tell us which skin you are using please?
however if it does move goto > config > optioins & enable tool tip.
once enblbled, tooltip will show you the mapping command of that item if you haover over it. then you can find and change it in your mapper.
as i say though, if it doesnt move, then it cant be mapped to do so.
however mapping the eq, can be used to controll your wet and dry effects on shift.
can you also tell us which skin you are using please?
Mensajes Sun 14 Aug 11 @ 6:33 am
Blulite wrote :
ah, i see, to make things work on the "skin" you have to re-script the skin, not the mapper. if something on the skin doesnt move then its just for show im affraid.
however if it does move goto > config > optioins & enable tool tip.
once enblbled, tooltip will show you the mapping command of that item if you haover over it. then you can find and change it in your mapper.
as i say though, if it doesnt move, then it cant be mapped to do so.
however mapping the eq, can be used to controll your wet and dry effects on shift.
can you also tell us which skin you are using please?
however if it does move goto > config > optioins & enable tool tip.
once enblbled, tooltip will show you the mapping command of that item if you haover over it. then you can find and change it in your mapper.
as i say though, if it doesnt move, then it cant be mapped to do so.
however mapping the eq, can be used to controll your wet and dry effects on shift.
can you also tell us which skin you are using please?
Its Just the basic 2 decks under the virtual Dj 7.0 version or whatever the newest update is.it's a black skin that has the cue buttons on the upper right hand Conner of deck 1 it has the effects and sampler in the upper middle left and the loop section on the bottom left. If I take the mouse over it (knob) and click and hold the knob on the skin itwill move.
Mensajes Sun 14 Aug 11 @ 8:35 am
for the skin you could use this when your specified effect is active, but you will have problems with the eq jumping as there is no eq_slider command yet to not change the level until the knob meet the actual position of the knob:
deck # effect "effect_name" active on ? deck # effect "effect_name" slider 1 : deck # eq_low
you could use this for the skin, if shift is enabled
var 'shift' ? deck # effect "effect_name" slider 1 : deck # eq_low
"#" can be either 1, 2, 3, 4 etc.. left, right
for a knob on a dual deck controller
effect "effect_name" active on ? effect "effect_name" slider 1 : eq_low
for the skin, if shift is enabled
var 'shift' ? effect "effect_name" slider 1 : eq_low
deck # effect "effect_name" active on ? deck # effect "effect_name" slider 1 : deck # eq_low
you could use this for the skin, if shift is enabled
var 'shift' ? deck # effect "effect_name" slider 1 : deck # eq_low
"#" can be either 1, 2, 3, 4 etc.. left, right
for a knob on a dual deck controller
effect "effect_name" active on ? effect "effect_name" slider 1 : eq_low
for the skin, if shift is enabled
var 'shift' ? effect "effect_name" slider 1 : eq_low
Mensajes Mon 15 Aug 11 @ 8:45 am