hotcues are not correct while smart_cue is active and Hotcues are mapped like "hot_cue 1 & pause "
I prefer just a jump to a hotcue in the case, when a player is not playing.
So i mapped the cuepads like:
var '$shift' ? delete_cue 5 : var 'mode' 1 ? play ? hot_cue 5 : hot_cue 5 & pause :.....
switch on Smart_cue and press a stored Hotcue button. It looks like this:
the workaround is spagetticode like:
var '$shift' ? delete_cue 8 : var 'mode' 1 ? play ? hot_cue 8 : deck left smart_cue on ? deck left smart_cue off & deck left hot_cue 8 & deck left pause & deck left smart_cue on .....
or
var '$shift' ? delete_cue 8 : var 'mode' 1 ? play ? hot_cue 8 : hot_cue 8 ? goto_cue 8 : hot_cue 8
I prefer just a jump to a hotcue in the case, when a player is not playing.
So i mapped the cuepads like:
var '$shift' ? delete_cue 5 : var 'mode' 1 ? play ? hot_cue 5 : hot_cue 5 & pause :.....
switch on Smart_cue and press a stored Hotcue button. It looks like this:
the workaround is spagetticode like:
var '$shift' ? delete_cue 8 : var 'mode' 1 ? play ? hot_cue 8 : deck left smart_cue on ? deck left smart_cue off & deck left hot_cue 8 & deck left pause & deck left smart_cue on .....
or
var '$shift' ? delete_cue 8 : var 'mode' 1 ? play ? hot_cue 8 : hot_cue 8 ? goto_cue 8 : hot_cue 8
Mensajes Tue 05 May 15 @ 8:56 am
It looks like it is taking account of quantize, As you'd expect, not a bug.
instead of "hot_cue X & pause", use "goto_cue 5", you are already paused.
before going to cue 5 when paused, turn "smart_cue off" once you've gone to 5 turn "smart_cue on"
Something like
var '$shift' ? delete_cue 5 : var 'mode' 1 ? play ? hot_cue 5 : smart_cue ? smart_cue off & goto_cue 5 & smart_cue on : goto_cue 5....
instead of "hot_cue X & pause", use "goto_cue 5", you are already paused.
before going to cue 5 when paused, turn "smart_cue off" once you've gone to 5 turn "smart_cue on"
Something like
var '$shift' ? delete_cue 5 : var 'mode' 1 ? play ? hot_cue 5 : smart_cue ? smart_cue off & goto_cue 5 & smart_cue on : goto_cue 5....
Mensajes Tue 05 May 15 @ 9:11 am
i think with your example, you could not set a HotCue in an empty HotCue slot, while song is not playing You have to check it there is a stored Cue.....will cause spagetticode.....
Mensajes Tue 05 May 15 @ 9:57 am
One more query, it's hardy the dead sea scroll.
Plus consider any rampStartTime that might throw you out some more.
Plus consider any rampStartTime that might throw you out some more.
Mensajes Tue 05 May 15 @ 10:31 am
Why not just change the hotcue mode to stutter? Then you don't need the pause at all - hotcues will play whilst the track is playing and just jump (and stutter) when the track isn't playing.
Mensajes Tue 05 May 15 @ 12:15 pm
thanks! the stutter mode works as aspected..... :-)
i saw it somewhere in the betabuild docs, but did not remember
i saw it somewhere in the betabuild docs, but did not remember
Mensajes Wed 06 May 15 @ 1:34 pm