What C++ code might I use to call a VDJ script command from a plugin. For example if I wanted to popup the var_list from C++?
Thanks for any input.
Thanks for any input.
Mensajes Tue 31 Jan 17 @ 10:38 pm
SendCommand("vdj scripts string");
Mensajes Tue 31 Jan 17 @ 10:44 pm
Thanks @loco cause I tried that just before you responded and the var_list messagebox didn't open up
SendCommand("var_list");
But I found the problem. I had a stale plugin I never unloaded (the first one i compiled). I just reloaded it and it's working great.
Thanks again!
SendCommand("var_list");
But I found the problem. I had a stale plugin I never unloaded (the first one i compiled). I just reloaded it and it's working great.
Thanks again!
Mensajes Tue 31 Jan 17 @ 10:52 pm
Oh man this is so nice.. I had code before that I didn't think worked because of not opening a new instance with the new dll. I copied the .dll from my debug folder to VDJ and and never closed the filter window and thus never opened it up with clicking on the gear.
Anyhow even a simple MessageBox will work over the VDJ interface.
Anyhow even a simple MessageBox will work over the VDJ interface.
Mensajes Tue 31 Jan 17 @ 11:59 pm
If you're using Visual Studio you don't have to copy the dll everytime you build the solution.
Just set the output dir to the plugin folder or wherever you want it.
Rightclick on your project -> properties -> config properties -> general -> output directory
Just set the output dir to the plugin folder or wherever you want it.
Rightclick on your project -> properties -> config properties -> general -> output directory
Mensajes Wed 01 Feb 17 @ 10:28 am
Oh thanks @PachN I can do that in cod::blocks IDE too. Just was getting started with the fun stuff.
Mensajes Wed 01 Feb 17 @ 12:50 pm