This will give you a number between 0 & 6, zero = sunday
so imagining you have events named as the day of the week, then oninint could look something like this
I'll leave you to fill the rest of the days.
There are other ways this could work but it depends on how eventscheduler is configured.
set $day `countdown '2023/01/01 00:00' '%DD' & param_cast 'int_trunc' & param_mod 7`
so imagining you have events named as the day of the week, then oninint could look something like this
set $day `countdown '2023/01/01 00:00' '%DD' & param_cast 'int_trunc' & param_mod 7` & var $day 0 ? eventscheduler_start 'sunday' : var $day 1 ? eventscheduler_start 'monday' : var $day 2 ? eventscheduler_start 'tuesday' : ...
I'll leave you to fill the rest of the days.
There are other ways this could work but it depends on how eventscheduler is configured.
Mensajes Sun 21 May 23 @ 12:47 am
is it possible to fully disable split pages (without ´select split page none´)
my pads keep enabling the split mode over and over again
https://youtu.be/F8UAE8op7cg
something like
press button1 page1
hold button1 page1
sorry im a total newb to this
my pads keep enabling the split mode over and over again
https://youtu.be/F8UAE8op7cg
something like
press button1 page1
hold button1 page1
sorry im a total newb to this
Mensajes Fri 26 May 23 @ 2:21 pm
Has anyone had any luck with scripting a broadcast to a shoutcast server? I want to connect/broadcast to a shoutcast server at a specific time, play a playlist, and end the session and disconnect from the broadcast at a specific time? I cant seem to find anything via search on here. I would really appreciate the help.
Mensajes Thu 01 Jun 23 @ 9:00 am
everything is accessible via setting script
setting broadcastServer "PRESET" for the preset
& broadcast radio to start.
setting broadcastServer "PRESET" for the preset
& broadcast radio to start.
Mensajes Thu 01 Jun 23 @ 8:21 pm
Thanks for your reply, I realised where I was going wrong. I was preparing the script in me word on my Mac. Word uses different ‘ and “ quotes to vdj script so it was ignoring my commands. It’s now doing what I want and I’m adding more to the process. Thx again
Mensajes Fri 02 Jun 23 @ 9:53 am
If the key of a song is changed, I want to slowly return to the original key with a script.
The process should take about 15-20 seconds per semitone.
I tried the following script wich unfortunately doesn't work:
I don't know how to check if the original key has already been reached.
In addition, KEY_SMOOTH must be +0.00x if the key has been set lower beforehand.
Otherwise, KEY_SMOOTH would have to be -0.00x...
Unfortunately, I program too rarely to find the solution on my own.
Can anyone help?
Thanks in advance
The process should take about 15-20 seconds per semitone.
I tried the following script wich unfortunately doesn't work:
repeat_start 'KRwait' 500ms & deck left key_smooth +0.02 &
deck left key_smooth 0 ?
repeat_stop 'KRwait'
I don't know how to check if the original key has already been reached.
In addition, KEY_SMOOTH must be +0.00x if the key has been set lower beforehand.
Otherwise, KEY_SMOOTH would have to be -0.00x...
Unfortunately, I program too rarely to find the solution on my own.
Can anyone help?
Thanks in advance
Mensajes Sat 22 Jul 23 @ 4:23 pm
key_smooth is between 13 whole semitones -6 to +6, across a dial 0.0 to 1.0, 0.5 being the natural key
deck left key_smooth 0 ?
this won't work as a comparison, key_smooth is a little weird how it works compared this way, it only compares key_move [whole semi tones from neutral]
This would be the correct comparison for accurate natural key
deck left param_equal `key_smooth` 0.5 ?
So lets work out some numbers
1 is our key_smooth dial range, 13 keys, 20 seconds, 2 steps every a second
1 / 13 / 20 / 2
~0.001923 per step
we're dealing with small floats [that have been rounded] we get rounding errors, we might not get back to exactly 0.5, so we'll deal with that
NEUTRAL KEY + 1 STEP
0.5 + 0.001923
0.501923
NEUTRAL KEY - 1 STEP
0.5 - 0.001923
0.498077
param_smaller `key_smooth` 0.501923 ? WE ARE MORE THAN 1 STEP ABOVE NATURAL, GO DOWN :
WE ARE BELOW NATURAL param_bigger `key_smooth` 0.498077 ? WE ARE MORE THAN 1 STEP BELOW NATURAL, GO UP :
WE ARE LESS THAN 1 STEP AWAY FROM NATURAL key_smooth 0.5 & repeat_stop 'KRwait'
repeat_start 'KRwait' 500ms & param_smaller `key_smooth` 0.501923 ? key_smooth -0.001923 : param_bigger `key_smooth` 0.498077 ? key_smooth +0.001923 : key_smooth 0.5 & repeat_stop 'KRwait'
I'll invoice you later XD
deck left key_smooth 0 ?
this won't work as a comparison, key_smooth is a little weird how it works compared this way, it only compares key_move [whole semi tones from neutral]
This would be the correct comparison for accurate natural key
deck left param_equal `key_smooth` 0.5 ?
So lets work out some numbers
1 is our key_smooth dial range, 13 keys, 20 seconds, 2 steps every a second
1 / 13 / 20 / 2
~0.001923 per step
we're dealing with small floats [that have been rounded] we get rounding errors, we might not get back to exactly 0.5, so we'll deal with that
NEUTRAL KEY + 1 STEP
0.5 + 0.001923
0.501923
NEUTRAL KEY - 1 STEP
0.5 - 0.001923
0.498077
param_smaller `key_smooth` 0.501923 ? WE ARE MORE THAN 1 STEP ABOVE NATURAL, GO DOWN :
WE ARE BELOW NATURAL param_bigger `key_smooth` 0.498077 ? WE ARE MORE THAN 1 STEP BELOW NATURAL, GO UP :
WE ARE LESS THAN 1 STEP AWAY FROM NATURAL key_smooth 0.5 & repeat_stop 'KRwait'
repeat_start 'KRwait' 500ms & param_smaller `key_smooth` 0.501923 ? key_smooth -0.001923 : param_bigger `key_smooth` 0.498077 ? key_smooth +0.001923 : key_smooth 0.5 & repeat_stop 'KRwait'
I'll invoice you later XD
Mensajes Sat 22 Jul 23 @ 8:06 pm
Thank You very much Locodoc, changed the parameters a bit so that the reseting is a bit slower, and the other deck is changing together (If 2 songs are playing in sync):
This works fine but now a new problem arises:
Even with
on another button, 'KRwait' cannot be stopped. It goes on and on. Sometimes, however, I also want to change a key WITHOUT it slowly receding on its own. This is no more possible at the moment. I change the Key of deck right (and want to keep this for a longer time) and after 30 secs the key is back at the original.
What is the problem now?
deck right repeat_start 'KRwait' 250ms &
deck right param_smaller `key_smooth` 0.50041667 ? deck right key_smooth -0.00041667 &
deck left key_smooth -0.00041667 :
deck right param_bigger `key_smooth` 0.49958333 ? deck right key_smooth +0.00041667 &
deck left key_smooth +0.00041667 :
deck right key_smooth 0.5 & deck right repeat_stop 'KRwait'
This works fine but now a new problem arises:
Even with
repeat_stop 'KRwait'
on another button, 'KRwait' cannot be stopped. It goes on and on. Sometimes, however, I also want to change a key WITHOUT it slowly receding on its own. This is no more possible at the moment. I change the Key of deck right (and want to keep this for a longer time) and after 30 secs the key is back at the original.
What is the problem now?
Mensajes Sat 22 Jul 23 @ 9:42 pm
Don't know, I can't see what you're doing.
I'd guess that repeat_stop needs the deck specifying.
I'd guess that repeat_stop needs the deck specifying.
Mensajes Sat 22 Jul 23 @ 11:14 pm
I have 2 NVII W/4chs, i would like to assign controller 1 to decks 1 and 2 only and assign controller 2 to decks 3 and 4 only.
Mensajes Sun 23 Jul 23 @ 9:38 pm
see the "deck" drop down, do it there.
Mensajes Sun 23 Jul 23 @ 9:43 pm
Can a professional help me create a script for (2 Items);
+ When a new TRACK is LOADED, disengage BEALOCK if engaged.
+ When enabling PTCH LOCK, check if BEAT LOCK is active, if YES, Disengage BEATLOCK and Keep PITCH LOCK ACTIVE.
+ When a new TRACK is LOADED, disengage BEALOCK if engaged.
+ When enabling PTCH LOCK, check if BEAT LOCK is active, if YES, Disengage BEATLOCK and Keep PITCH LOCK ACTIVE.
Mensajes Mon 21 Aug 23 @ 2:27 pm
keyboard mapping has onsongload event, so your beatlock is easy, no query needed you're just switching off
2
pitch_lock & pitch_lock ? deck all beatlock off :
2
pitch_lock & pitch_lock ? deck all beatlock off :
Mensajes Mon 21 Aug 23 @ 5:02 pm
Hi,
short question. Is there a possibility to just return some information from
I only want to display the connected clients.
Thx in advanced
short question. Is there a possibility to just return some information from
broadcast_message?
I only want to display the connected clients.
Thx in advanced
Mensajes Thu 24 Aug 23 @ 6:23 am
For 2 deck Line 5932, for 4 deck line 5844
change action to
A bit of a rough way to do it, but I don't know what params this action accepts other than "full" but this cast is good upto 999 clients.
A bit of a strange ask, is it just for clarities sake?
change action to
action="broadcast_message & param_cast 'text' 27"
A bit of a rough way to do it, but I don't know what params this action accepts other than "full" but this cast is good upto 999 clients.
A bit of a strange ask, is it just for clarities sake?
Mensajes Thu 24 Aug 23 @ 6:04 pm
Hey Locodog,
thank you for your answer. The usecase is to have a broadcast button on a controller skin that, when broadcasting, shows the number of connected clients.
The standard text is a bit long for the space of a button.
thank you for your answer. The usecase is to have a broadcast button on a controller skin that, when broadcasting, shows the number of connected clients.
The standard text is a bit long for the space of a button.
Mensajes Fri 25 Aug 23 @ 8:19 am
Ah then the above will still be too long.
you'll want something like this
broadcast_message & param_cast 'text' 27 &
param_contains " 1 " ? get_text "1" :
param_contains " 2 " ? get_text "2" :
param_contains " 3 " ? get_text "3" :
param_contains " 4 " ? get_text "4" :
param_contains " 5 " ? get_text "5" :
keep going till
param_contains "10" ? get_text "10" :
then keep going as far as you think needed
you'll want something like this
broadcast_message & param_cast 'text' 27 &
param_contains " 1 " ? get_text "1" :
param_contains " 2 " ? get_text "2" :
param_contains " 3 " ? get_text "3" :
param_contains " 4 " ? get_text "4" :
param_contains " 5 " ? get_text "5" :
keep going till
param_contains "10" ? get_text "10" :
then keep going as far as you think needed
Mensajes Fri 25 Aug 23 @ 9:15 am
Hi, I am in preparation to make a custom controller (dubstation) for VDJ software. First I was thinking if there was possible to route the five stem outputs to five audio outputs in audio settings to route all stems live to another software, but until that will be doable (if ever) I was thinking maybe it is better to use VDJ as the only software since it is so powerful with scripting.
For testing purpose, I am now using a midimix (amongst other midi controllers) to try out if my idea is even possible to do.
Without being too technical the first problem I need to get solved is how to map a fader to behave like a crossfader for stems. In other words, I need to crossfade between the stems from two decks, where I am using one crossfader for every "pair" of stems meaning there will be five crossfaders for stems only. (for example, one crossfader for smooth transitions between Bass from deck one and Bass from deck two, and four more crossfaders for the other 4 stems). This will result in full volume on deck one when all five faders are down, and full volume on deck two when all faders are in top position, and a mix of both decks when the faders are in the middle position.
I have read about verbs and parameters and have no problems mapping any buttons, faders or knobs, but to make this crossfading function I can't find the working parameters. I tried adding 0%-100% and 100%-0% and 0.0-1.0 and 1.0-0.0 but either the fader doesn't work at all or as default, meaning 0-100%
When I get this working, I need to have three effects (echo, reverb and flanger resulting in three knobs for each crossfader) affecting only that "pair" of stems, but this shouldn't be any problems since I have seen there already are effects that affects a specific stem only?
If I could be pointed in the right way to learn how to script these things I will be forever grateful! :-D
For testing purpose, I am now using a midimix (amongst other midi controllers) to try out if my idea is even possible to do.
Without being too technical the first problem I need to get solved is how to map a fader to behave like a crossfader for stems. In other words, I need to crossfade between the stems from two decks, where I am using one crossfader for every "pair" of stems meaning there will be five crossfaders for stems only. (for example, one crossfader for smooth transitions between Bass from deck one and Bass from deck two, and four more crossfaders for the other 4 stems). This will result in full volume on deck one when all five faders are down, and full volume on deck two when all faders are in top position, and a mix of both decks when the faders are in the middle position.
I have read about verbs and parameters and have no problems mapping any buttons, faders or knobs, but to make this crossfading function I can't find the working parameters. I tried adding 0%-100% and 100%-0% and 0.0-1.0 and 1.0-0.0 but either the fader doesn't work at all or as default, meaning 0-100%
When I get this working, I need to have three effects (echo, reverb and flanger resulting in three knobs for each crossfader) affecting only that "pair" of stems, but this shouldn't be any problems since I have seen there already are effects that affects a specific stem only?
If I could be pointed in the right way to learn how to script these things I will be forever grateful! :-D
Mensajes Sun 27 Aug 23 @ 3:35 pm
nothing & nothing & param_invert & param_multiply 0.5 & deck 1 eq_low & param_multiply 2 & param_invert & param_multiply 0.5 & deck 2 eq_low
See this example on a custom_button [dial version]
ignore the nothing & nothing, that's just a quirk of custom_buttons with param manipulation
invert the value so the dial is mapped backwards, and half it, then it's good for deck 1, then multiply by 2 and invert it, [so it once again is the value from the dial], then half it and it's good the send to deck 2
See this example on a custom_button [dial version]
ignore the nothing & nothing, that's just a quirk of custom_buttons with param manipulation
invert the value so the dial is mapped backwards, and half it, then it's good for deck 1, then multiply by 2 and invert it, [so it once again is the value from the dial], then half it and it's good the send to deck 2
Mensajes Sun 27 Aug 23 @ 4:01 pm
Wow! You are absolutely incredible, just like that, no problems at all for you! Thank you so much, I can't for my life figure out where you found this information though! Thank you so much man! :-D :-D :-D
Mensajes Sun 27 Aug 23 @ 4:44 pm