Thanks
for now there is no other alternative color scheme
free to you to try as colors are mostly ready to create one
they define in the group class="colors" in the skin line 224
for now there is no other alternative color scheme
free to you to try as colors are mostly ready to create one
they define in the group class="colors" in the skin line 224
Mensajes Sat 24 Oct 20 @ 4:19 pm
@Djratedxxx919
"is there scrolling waves? I can't find them"
No there is not, difficult to find a way to get 8 tracks to scratch, and to know how to give them a color
but why not, i'll take a look at what can be done
It's clearly not a skin to dj (at all) with platters and worth by using 2 jogs & scratching mp3
many is experimental (and now i know some would never have been exposed ^^) or early stage or totally broken (jog, custom sliders ^^, even pad_page have to be rework due to pad_page_select issues )
"is there scrolling waves? I can't find them"
No there is not, difficult to find a way to get 8 tracks to scratch, and to know how to give them a color
but why not, i'll take a look at what can be done
It's clearly not a skin to dj (at all) with platters and worth by using 2 jogs & scratching mp3
many is experimental (and now i know some would never have been exposed ^^) or early stage or totally broken (jog, custom sliders ^^, even pad_page have to be rework due to pad_page_select issues )
Mensajes Sat 14 Nov 20 @ 12:35 pm
Nicotux wrote :
@Djratedxxx919
"is there scrolling waves? I can't find them"
No there is not, difficult to find a way to get 8 tracks to scratch, and to know how to give them a color
but why not, i'll take a look at what can be done
It's clearly not a skin to dj (at all) with platters and worth by using 2 jogs & scratching mp3
many is experimental (and now i know some would never have been exposed ^^) or early stage or totally broken (jog, custom sliders ^^, even pad_page have to be rework due to pad_page_select issues )
"is there scrolling waves? I can't find them"
No there is not, difficult to find a way to get 8 tracks to scratch, and to know how to give them a color
but why not, i'll take a look at what can be done
It's clearly not a skin to dj (at all) with platters and worth by using 2 jogs & scratching mp3
many is experimental (and now i know some would never have been exposed ^^) or early stage or totally broken (jog, custom sliders ^^, even pad_page have to be rework due to pad_page_select issues )
you mentioned your skin in the thread about stems crossfader so I was trying to see what you were talking about.
Mensajes Sun 15 Nov 20 @ 6:04 am
I created a window with scrolling waves, for next update so yes, it will come
Delayed due to a new VDJ feature (not appearing in changelog) that make the fx pannels totally broken
easy to fix, but would be better if the correction was not to reverse to old behavior to prevent to use new one :\
EDIT: I finally found how to use it properly ^^
Delayed due to a new VDJ feature (not appearing in changelog) that make the fx pannels totally broken
easy to fix, but would be better if the correction was not to reverse to old behavior to prevent to use new one :\
EDIT: I finally found how to use it properly ^^
Mensajes Sun 15 Nov 20 @ 6:51 am
Uploaded version 6.2 review pending
Fix issue with double page in FX windows
added Vertical Scratch window (4 decks)
and.... Custom sliders are now working properly in most case
(still the issue with actions needing no param)
and a :/ really bad looking :\ light background
Fix issue with double page in FX windows
added Vertical Scratch window (4 decks)
and.... Custom sliders are now working properly in most case
(still the issue with actions needing no param)
and a :/ really bad looking :\ light background
Mensajes Tue 17 Nov 20 @ 12:08 pm
I just installed the new version. When I choose it as the interface VDJ freezes before the interface shows.
Mensajes Tue 17 Nov 20 @ 7:24 pm
Yes sometimes depending on system load and power to it can take some time to pre-compute the skin at start (10..15s for me with heavy load)
(Maybe i'm pushing skin engine over its limits)
There is not any pixmap (for the skin), and everything have to compute in a way the skin script to be created before to be drawn
(I try to define one element only once when possible, even it can be used at different places with different position sizes and colors parameters)
only video shapes and mask are using pixmaps but used only when activated
There are so many dynamic windows (48) with dynamic features (new, old and not all officially supported, or not fully understood^^) to create
With its 5300 lines total of script this gives an average of 127 lines of code per window including comments of course that needs computer work to expand this to be drawable script ^^
As it is using 8 tracks, it have to init everything near 8 times
- 8 decks
- 8 video output + master + preview
- 9 shapes 8 pip and 9 overlays per output
- preview rack for 9 videos
- 8*8 songpos and a 8*8*8 songpos rack
- 8 jogs
- 8 loop windows
- scratch with 4 scratchlines
there are many things to do at load time, tht takes some time
After what, it load instant (or a few secs when things have to adjust) as any other skin
(Maybe i'm pushing skin engine over its limits)
There is not any pixmap (for the skin), and everything have to compute in a way the skin script to be created before to be drawn
(I try to define one element only once when possible, even it can be used at different places with different position sizes and colors parameters)
only video shapes and mask are using pixmaps but used only when activated
There are so many dynamic windows (48) with dynamic features (new, old and not all officially supported, or not fully understood^^) to create
With its 5300 lines total of script this gives an average of 127 lines of code per window including comments of course that needs computer work to expand this to be drawable script ^^
As it is using 8 tracks, it have to init everything near 8 times
- 8 decks
- 8 video output + master + preview
- 9 shapes 8 pip and 9 overlays per output
- preview rack for 9 videos
- 8*8 songpos and a 8*8*8 songpos rack
- 8 jogs
- 8 loop windows
- scratch with 4 scratchlines
there are many things to do at load time, tht takes some time
After what, it load instant (or a few secs when things have to adjust) as any other skin
Mensajes Wed 18 Nov 20 @ 1:00 am
I waited 30 minutes and it still did not work. And I do not have a slow computer.
Anything else I should check?
Anything else I should check?
Mensajes Wed 18 Nov 20 @ 8:49 pm
30s is what i call a long time ^^ and i have a "not so fast computer"
Maybe VDJ do not really freeze? but the main window does not show ?
(i had this problem with one or twice with depending on previous skin in use)
could you try to map a key to "show_window MainMixer on" ?
or simply reset window positions in settings
Maybe VDJ do not really freeze? but the main window does not show ?
(i had this problem with one or twice with depending on previous skin in use)
could you try to map a key to "show_window MainMixer on" ?
or simply reset window positions in settings
Mensajes Thu 19 Nov 20 @ 1:55 am
neither of those helped.
Here is what I see...
Here is what I see...
Mensajes Thu 19 Nov 20 @ 9:30 pm
Really strange,
I installed the new version on a very old and slow pc yesterday, with heavy load (win 20H2 update in progress)
updated to 6167 and downloaded VB_8Decks
it surprised me because how fast it loaded the skin, really faster than on less old and faster pc than on fast & recent PC with no CPU load
differences :
only 3 skin in first case and no stem compatible intel+nvidia GPU math engine disabled
a lot of skins on second pc and no stem compatible intel+nvidia GPU math engine in CPU mode
a lot of skins in third and stem compatible nvidia GPU+intel math engine in GPU mode
(Don't know if it's really related)
i renamed the Skin folder in recent PC and copied only 3 skins in a new Skin folder and BAM !... VDJ loads all 3 skins really faster
I Know it's is a wierd request but i can't reproduce the issue myself
Could you (or someone with this issue) help to debug ?
What you can try (in a way to help to know exactly where the issue could come from) is to
1) take a look at Log Report.txt file to see if there are some related entries :
Thread mathEngineInit freezed.
Thread worker freezed.
Thread WASAPI freezed.
Thread Internet freezed.
Thread coverEngineDownload freezed.
Thread coverEngine freezed.
Thread videoEngine freezed.
Thread camerasource freezed.
Thread videoDecoder freezed.
Thread Song freezed.
Crash caught releasing wasapi object
...
2) again, sorry to have to ask for this :\
- unzip the skin
edit xml file in a way to remove some code blocks one by one:
collapse the whole entries and from the end you can remove block s this way :
select from comment to end:
i.e.: the last and only new one :
" <!-- SCRATCH window -->"
<group name="class_defines">
...
until
<window name="scratchmixer"
or
<panel class="onewindowperdeck"... /> for some other blocks
keeping the final
</Skin>
everything can remove
only one of "MainMixer" or "vb_browserfloat" is needed (in a way to access setting and close)
save
test the edited version
I installed the new version on a very old and slow pc yesterday, with heavy load (win 20H2 update in progress)
updated to 6167 and downloaded VB_8Decks
it surprised me because how fast it loaded the skin, really faster than on less old and faster pc than on fast & recent PC with no CPU load
differences :
only 3 skin in first case and no stem compatible intel+nvidia GPU math engine disabled
a lot of skins on second pc and no stem compatible intel+nvidia GPU math engine in CPU mode
a lot of skins in third and stem compatible nvidia GPU+intel math engine in GPU mode
(Don't know if it's really related)
i renamed the Skin folder in recent PC and copied only 3 skins in a new Skin folder and BAM !... VDJ loads all 3 skins really faster
I Know it's is a wierd request but i can't reproduce the issue myself
Could you (or someone with this issue) help to debug ?
What you can try (in a way to help to know exactly where the issue could come from) is to
1) take a look at Log Report.txt file to see if there are some related entries :
Thread mathEngineInit freezed.
Thread worker freezed.
Thread WASAPI freezed.
Thread Internet freezed.
Thread coverEngineDownload freezed.
Thread coverEngine freezed.
Thread videoEngine freezed.
Thread camerasource freezed.
Thread videoDecoder freezed.
Thread Song freezed.
Crash caught releasing wasapi object
...
2) again, sorry to have to ask for this :\
- unzip the skin
edit xml file in a way to remove some code blocks one by one:
collapse the whole entries and from the end you can remove block s this way :
select from comment to end:
i.e.: the last and only new one :
" <!-- SCRATCH window -->"
<group name="class_defines">
...
until
<window name="scratchmixer"
or
<panel class="onewindowperdeck"... /> for some other blocks
keeping the final
</Skin>
everything can remove
only one of "MainMixer" or "vb_browserfloat" is needed (in a way to access setting and close)
save
test the edited version
Mensajes Fri 20 Nov 20 @ 4:32 am
I made a skin folder with only a few skins in it and was amazed how fast the skins in it opened. BUT it did not help the problem I am having with VB_8Decks.
The Log Report.txt does not record any activity when loading VB_8Decks. It shows the last problem I had being a couple of weeks ago.
In Options the crashReportLevel is set to 0. Should it be set to something else?
That is all I had time to check today.
Riot Grrrl
The Log Report.txt does not record any activity when loading VB_8Decks. It shows the last problem I had being a couple of weeks ago.
In Options the crashReportLevel is set to 0. Should it be set to something else?
That is all I had time to check today.
Riot Grrrl
Mensajes Fri 20 Nov 20 @ 6:16 pm
Other cash report are for devs, not usefull for skin
it could have help to identify what function was in use when it hangs, but it seems to be before or during the skin init :(
maybe try to delete from line 13 to line 20 to see if this is due to oninit/onload phase of the skin itself
it could have help to identify what function was in use when it hangs, but it seems to be before or during the skin init :(
maybe try to delete from line 13 to line 20 to see if this is due to oninit/onload phase of the skin itself
Mensajes Sat 21 Nov 20 @ 10:42 am
I commented out lines 13 through 20. The skin then opened instantly.
Then I started to add the lines back in one at a time to see if one of them was the problem. Which was not the case.
After adding them all back in now the skin opens perfectly. And they all seem to function as expected.
Riot
Then I started to add the lines back in one at a time to see if one of them was the problem. Which was not the case.
After adding them all back in now the skin opens perfectly. And they all seem to function as expected.
Riot
Mensajes Sat 21 Nov 20 @ 4:44 pm
finally i think i've found some reason
I internally renamed the skin to its distributed name but forgot to update all the old references
initially was "simple8Decks_xv" now "VDJ_8Decks"
this prevent subfolders and some windows to appear correctly (specially main preview)
will upload an updated version, soon
waiting for that, you may set the skin name back to "simple8Decks_xv" in line 1
I internally renamed the skin to its distributed name but forgot to update all the old references
initially was "simple8Decks_xv" now "VDJ_8Decks"
this prevent subfolders and some windows to appear correctly (specially main preview)
will upload an updated version, soon
waiting for that, you may set the skin name back to "simple8Decks_xv" in line 1
Mensajes Sun 22 Nov 20 @ 5:08 pm
Renamed the skin in the xml and it work great now
Mensajes Sun 22 Nov 20 @ 6:57 pm
6.3 is up
Not sure why 6.2 hanged just because of name, but it was the reason :\
for next time, I set it "correctly" to "VB_8Decks"
... and added a "missing window" in the menu in a way to toplevel the ones that can't be seen ^^
badly this does not include VDJ internal ones (editors, settings ...)
Not sure why 6.2 hanged just because of name, but it was the reason :\
for next time, I set it "correctly" to "VB_8Decks"
... and added a "missing window" in the menu in a way to toplevel the ones that can't be seen ^^
badly this does not include VDJ internal ones (editors, settings ...)
Mensajes Mon 23 Nov 20 @ 9:09 am
For the new version, quick testing jogs are replaced with full Vinyl SL-1200Gold "OldSchool" like
Arms, both heads type, pitch, base transport, cover and songpos
Arms, both heads type, pitch, base transport, cover and songpos
Mensajes Tue 10 Aug 21 @ 9:50 pm
Well, some updates after, current v6.7
New in 6.8 : (coming soon)
------------
using new "onexit" function to restore main window to usable size for other skins
Fixed missing Window Master... but it would need Master window in a way to find it ^^
Corrected all effect resize error
Added tooltips to fx boxes
Added sampler color fx
Added show_gui by right click
(allows to open gui for color fxs)
New sampler window with fx and color fx (no extra fx options for them yet)
New in 6.8 : (coming soon)
------------
using new "onexit" function to restore main window to usable size for other skins
Fixed missing Window Master... but it would need Master window in a way to find it ^^
Corrected all effect resize error
Added tooltips to fx boxes
Added sampler color fx
Added show_gui by right click
(allows to open gui for color fxs)
New sampler window with fx and color fx (no extra fx options for them yet)
Mensajes Sun 10 Oct 21 @ 1:35 pm
Looking forward to the next version!
Thank for all the work you do!!!
Thank for all the work you do!!!
Mensajes Thu 09 Dec 21 @ 12:08 am