Hi do you know when this option will be added to the current skin vdj 2020 and 2021 ? I have an open ticket but i have no news
Mensajes Fri 25 Sep 20 @ 2:53 pm
Bien venu au club, je suis dans le même cas que toi ....
Mensajes Fri 25 Sep 20 @ 3:44 pm
It selects if the vu meter shows the level before the level fader (as default with most mixers) or after (so it will show silence if the level fader/crossfader is down)
Mensajes Fri 25 Sep 20 @ 4:07 pm
The user had the choice of what to select
Mensajes Fri 25 Sep 20 @ 5:18 pm
Adion wrote :
It selects if the vu meter shows the level before the level fader (as default with most mixers) or after (so it will show silence if the level fader/crossfader is down)
We had the choice in 2018 and we need the choice now too . It's a user selection
Mensajes Fri 25 Sep 20 @ 5:19 pm
There is no plan currently to add this in the 2020 skin, it is however not very difficult to modify the 2020 skin yourself and change this.
Mensajes Fri 25 Sep 20 @ 5:26 pm
Adion wrote :
There is no plan currently to add this in the 2020 skin, it is however not very difficult to modify the 2020 skin yourself and change this.
ii spoke to support and they told me they would add it .
Why
not re add something that was already there ?
How do we add it by modifying the skin exactly ?
Mensajes Fri 25 Sep 20 @ 8:29 pm
I have add it in my Skin , I can change it in the Mixer Options (little Button over the Crossfader).
I find it also userful the VUs to change for what I need , when I work ;-)
My Controller has also this VU Option on the Channel VU.
Its a good practical thing :-)
I find it also userful the VUs to change for what I need , when I work ;-)
My Controller has also this VU Option on the Channel VU.
Its a good practical thing :-)
Mensajes Fri 25 Sep 20 @ 9:10 pm
djdutschi wrote :
I have add it in my Skin , I can change it in the Mixer Options (little Button over the Crossfader).
I find it also userful the VUs to change for what I need , when I work ;-)
My Controller has also this VU Option on the Channel VU.
Its a good practical thing :-)
I find it also userful the VUs to change for what I need , when I work ;-)
My Controller has also this VU Option on the Channel VU.
Its a good practical thing :-)
How did you add it
Mensajes Fri 25 Sep 20 @ 9:39 pm
This is not something trivial, needs some work
here is a generic example of the structure (extracted of 8 decks skins) of the mod :
<define class="vb_vumeters" placeholders="*x,*y,*width,*height=[WIDTH]*4,*deck=0,chan=">
<group name="vumeter[DECK]" x="-[WIDTH]/3+[X]" y="[Y]">
<square x="-5" y="-5" width="[WIDTH]*5/12" height="[HEIGHT]+10" color="vb_vumeterbg" radius="6" />
<menu width="11+2+11" height="[HEIGHT]+10">
<item text="Show vu meter" action="skin_panel 'vu_output[DECK]' on" check="skin_panel 'vu_output[DECK]'" />
<item text="Show output levels" action="skin_panel 'vu_meter[DECK]' on" check="skin_panel 'vu_meter[DECK]'" />
</menu>
<panel name="vu_meter[DECK]" group="vumeter[DECK]" visible="no">
<visual source="deck [DECK] get_vu_meter_left [CHAN]" class="vb_vumeter" width="[WIDTH]*5/12" height="[HEIGHT]"/>
<visual x="+13" source="deck [DECK] get_vu_meter_right [CHAN]" class="vb_vumeter" width="[WIDTH]*5/12" height="[HEIGHT]"/>
</panel>
<panel name="vu_output[DECK]" group="vumeter[DECK]" visible="yes">
<visual source="deck [DECK] get_level_left [CHAN]" class="vb_vumeter" width="[WIDTH]*5/12" height="[HEIGHT]"/>
<visual x="+13" source="deck [DECK] get_level_right [CHAN]" class="vb_vumeter" width="[WIDTH]*5/12" height="[HEIGHT]"/>
</panel>
</group>
</define>
adapt (for a one master deck : remove all deck references and position computation and & copy <visuals>...</visual> and x="" y="" from your skin)
i.e. in default/:essentials skin
line 1408 for mixer
line 1430 for video
here is a generic example of the structure (extracted of 8 decks skins) of the mod :
<define class="vb_vumeters" placeholders="*x,*y,*width,*height=[WIDTH]*4,*deck=0,chan=">
<group name="vumeter[DECK]" x="-[WIDTH]/3+[X]" y="[Y]">
<square x="-5" y="-5" width="[WIDTH]*5/12" height="[HEIGHT]+10" color="vb_vumeterbg" radius="6" />
<menu width="11+2+11" height="[HEIGHT]+10">
<item text="Show vu meter" action="skin_panel 'vu_output[DECK]' on" check="skin_panel 'vu_output[DECK]'" />
<item text="Show output levels" action="skin_panel 'vu_meter[DECK]' on" check="skin_panel 'vu_meter[DECK]'" />
</menu>
<panel name="vu_meter[DECK]" group="vumeter[DECK]" visible="no">
<visual source="deck [DECK] get_vu_meter_left [CHAN]" class="vb_vumeter" width="[WIDTH]*5/12" height="[HEIGHT]"/>
<visual x="+13" source="deck [DECK] get_vu_meter_right [CHAN]" class="vb_vumeter" width="[WIDTH]*5/12" height="[HEIGHT]"/>
</panel>
<panel name="vu_output[DECK]" group="vumeter[DECK]" visible="yes">
<visual source="deck [DECK] get_level_left [CHAN]" class="vb_vumeter" width="[WIDTH]*5/12" height="[HEIGHT]"/>
<visual x="+13" source="deck [DECK] get_level_right [CHAN]" class="vb_vumeter" width="[WIDTH]*5/12" height="[HEIGHT]"/>
</panel>
</group>
</define>
adapt (for a one master deck : remove all deck references and position computation and & copy <visuals>...</visual> and x="" y="" from your skin)
i.e. in default/:essentials skin
line 1408 for mixer
line 1430 for video
Mensajes Fri 25 Sep 20 @ 10:25 pm
Nicotux wrote :
This is not something trivial, needs some work
here is a generic example of the structure (extracted of 8 decks skins) of the mod :
<define class="vb_vumeters" placeholders="*x,*y,*width,*height=[WIDTH]*4,*deck=0,chan=">
<group name="vumeter[DECK]" x="-[WIDTH]/3+[X]" y="[Y]">
What ?
<square x="-5" y="-5" width="[WIDTH]*5/12" height="[HEIGHT]+10" color="vb_vumeterbg" radius="6" />
<menu width="11+2+11" height="[HEIGHT]+10">
<item text="Show vu meter" action="skin_panel 'vu_output[DECK]' on" check="skin_panel 'vu_output[DECK]'" />
<item text="Show output levels" action="skin_panel 'vu_meter[DECK]' on" check="skin_panel 'vu_meter[DECK]'" />
</menu>
<panel name="vu_meter[DECK]" group="vumeter[DECK]" visible="no">
<visual source="deck [DECK] get_vu_meter_left [CHAN]" class="vb_vumeter" width="[WIDTH]*5/12" height="[HEIGHT]"/>
<visual x="+13" source="deck [DECK] get_vu_meter_right [CHAN]" class="vb_vumeter" width="[WIDTH]*5/12" height="[HEIGHT]"/>
</panel>
<panel name="vu_output[DECK]" group="vumeter[DECK]" visible="yes">
<visual source="deck [DECK] get_level_left [CHAN]" class="vb_vumeter" width="[WIDTH]*5/12" height="[HEIGHT]"/>
<visual x="+13" source="deck [DECK] get_level_right [CHAN]" class="vb_vumeter" width="[WIDTH]*5/12" height="[HEIGHT]"/>
</panel>
</group>
</define>
adapt (for a one master deck : remove all deck references and position computation and & copy <visuals>...</visual> and x="" y="" from your skin)
i.e. in default/:essentials skin
line 1408 for mixer
line 1430 for video
here is a generic example of the structure (extracted of 8 decks skins) of the mod :
<define class="vb_vumeters" placeholders="*x,*y,*width,*height=[WIDTH]*4,*deck=0,chan=">
<group name="vumeter[DECK]" x="-[WIDTH]/3+[X]" y="[Y]">
What ?
<square x="-5" y="-5" width="[WIDTH]*5/12" height="[HEIGHT]+10" color="vb_vumeterbg" radius="6" />
<menu width="11+2+11" height="[HEIGHT]+10">
<item text="Show vu meter" action="skin_panel 'vu_output[DECK]' on" check="skin_panel 'vu_output[DECK]'" />
<item text="Show output levels" action="skin_panel 'vu_meter[DECK]' on" check="skin_panel 'vu_meter[DECK]'" />
</menu>
<panel name="vu_meter[DECK]" group="vumeter[DECK]" visible="no">
<visual source="deck [DECK] get_vu_meter_left [CHAN]" class="vb_vumeter" width="[WIDTH]*5/12" height="[HEIGHT]"/>
<visual x="+13" source="deck [DECK] get_vu_meter_right [CHAN]" class="vb_vumeter" width="[WIDTH]*5/12" height="[HEIGHT]"/>
</panel>
<panel name="vu_output[DECK]" group="vumeter[DECK]" visible="yes">
<visual source="deck [DECK] get_level_left [CHAN]" class="vb_vumeter" width="[WIDTH]*5/12" height="[HEIGHT]"/>
<visual x="+13" source="deck [DECK] get_level_right [CHAN]" class="vb_vumeter" width="[WIDTH]*5/12" height="[HEIGHT]"/>
</panel>
</group>
</define>
adapt (for a one master deck : remove all deck references and position computation and & copy <visuals>...</visual> and x="" y="" from your skin)
i.e. in default/:essentials skin
line 1408 for mixer
line 1430 for video
Mensajes Fri 25 Sep 20 @ 10:32 pm
Mastermc789 wrote :
How did you add it
djdutschi wrote :
I have add it in my Skin , I can change it in the Mixer Options (little Button over the Crossfader).
I find it also userful the VUs to change for what I need , when I work ;-)
My Controller has also this VU Option on the Channel VU.
Its a good practical thing :-)
I find it also userful the VUs to change for what I need , when I work ;-)
My Controller has also this VU Option on the Channel VU.
Its a good practical thing :-)
How did you add it
Have use it from the 2018 Skin...
Mensajes Fri 25 Sep 20 @ 10:38 pm
djdutschi wrote :
Have use it from the 2018 Skin...
Mastermc789 wrote :
How did you add it
djdutschi wrote :
I have add it in my Skin , I can change it in the Mixer Options (little Button over the Crossfader).
I find it also userful the VUs to change for what I need , when I work ;-)
My Controller has also this VU Option on the Channel VU.
Its a good practical thing :-)
I find it also userful the VUs to change for what I need , when I work ;-)
My Controller has also this VU Option on the Channel VU.
Its a good practical thing :-)
How did you add it
Have use it from the 2018 Skin...
I thought you said you added it .
Mensajes Sat 26 Sep 20 @ 2:22 am
Mastermc789 wrote :
I thought you said you added it .
djdutschi wrote :
Have use it from the 2018 Skin...
Mastermc789 wrote :
How did you add it
djdutschi wrote :
I have add it in my Skin , I can change it in the Mixer Options (little Button over the Crossfader).
I find it also userful the VUs to change for what I need , when I work ;-)
My Controller has also this VU Option on the Channel VU.
Its a good practical thing :-)
I find it also userful the VUs to change for what I need , when I work ;-)
My Controller has also this VU Option on the Channel VU.
Its a good practical thing :-)
How did you add it
Have use it from the 2018 Skin...
I thought you said you added it .
Yes , I add Id from the 2018 Original Skin , in my Skin XML ;-)
Mensajes Sat 26 Sep 20 @ 4:58 am
Please, can everybody stop quoting (and nesting) entire messages from previous posts, when the post is immediately above, and it's obvious who you're replying to?
Thank you
Thank you
Mensajes Sat 26 Sep 20 @ 8:20 am
djdutschi wrote :
Yes , I add Id from the 2018 Original Skin , in my Skin XML ;-)
Mastermc789 wrote :
I thought you said you added it .
djdutschi wrote :
Have use it from the 2018 Skin...
Mastermc789 wrote :
How did you add it
djdutschi wrote :
I have add it in my Skin , I can change it in the Mixer Options (little Button over the Crossfader).
I find it also userful the VUs to change for what I need , when I work ;-)
My Controller has also this VU Option on the Channel VU.
Its a good practical thing :-)
I find it also userful the VUs to change for what I need , when I work ;-)
My Controller has also this VU Option on the Channel VU.
Its a good practical thing :-)
How did you add it
Have use it from the 2018 Skin...
I thought you said you added it .
Yes , I add Id from the 2018 Original Skin , in my Skin XML ;-)
No idea what you mean
Mensajes Sat 26 Sep 20 @ 1:13 pm
I'm sure to you that's hilarious.
Chances of me helping you modify the skin now = zero. Well done.
Chances of me helping you modify the skin now = zero. Well done.
Mensajes Sat 26 Sep 20 @ 1:50 pm
Ok
Mensajes Sat 26 Sep 20 @ 9:08 pm