Cue Reminders-
When a cue point is chosen (either the default starting cue or any of the multiple cues available) The point in time is recorded in memory for future use. These points in time could be coded to present a colored vertical bar ("flag" or reminder) on the mixing window as the marked point passes in time. This would allow not only the current uses for cues, but also as reminders in the mathematical passage of beats. This means songs could have several reminders for various reasons and even be color coded or have text attached. For example: White bar might mean time to drop the second track or it might have text say "start song 2" the limits are endless. "loop 4 times here" "kill bass here" "effect 1 here" "track 2 mids full here"
What do you think?
When a cue point is chosen (either the default starting cue or any of the multiple cues available) The point in time is recorded in memory for future use. These points in time could be coded to present a colored vertical bar ("flag" or reminder) on the mixing window as the marked point passes in time. This would allow not only the current uses for cues, but also as reminders in the mathematical passage of beats. This means songs could have several reminders for various reasons and even be color coded or have text attached. For example: White bar might mean time to drop the second track or it might have text say "start song 2" the limits are endless. "loop 4 times here" "kill bass here" "effect 1 here" "track 2 mids full here"
What do you think?
Mensajes Tue 16 Jul 02 @ 6:29 am
I think thats a very good idea. Would be very helpful
.:DJ Homeboy:.
.:DJ Homeboy:.
Mensajes Tue 16 Jul 02 @ 3:04 pm
This was "wished" for some time ago. Its something I would love to see myself(!), but may result in current skins not being able to display such tags if it requires a update to the xml code.
But something I want to see none the less. :)
Grimm
But something I want to see none the less. :)
Grimm
Mensajes Wed 17 Jul 02 @ 12:32 pm
Of course new skins would be needed but as for the old ones that's merely a question of compatibility:
Atomix has supported skins for older versions this far so I see no reason why that should be a problem if this was incorporated in an upcoming release.
Atomix has supported skins for older versions this far so I see no reason why that should be a problem if this was incorporated in an upcoming release.
Mensajes Wed 17 Jul 02 @ 3:41 pm
I brought up this topic earlier, but I re-opened for discussion. It seems to me that it would be a very simple coding--just adding color/text tags to the memory locations that alredy exist for cues.
Simple. yet etremely effective.
Simple. yet etremely effective.
Mensajes Wed 17 Jul 02 @ 7:03 pm