And can I move the cue points with the gird as well??
Somehow in one of my playlists my grid and hot cues are all shifted for some reason
Somehow in one of my playlists my grid and hot cues are all shifted for some reason
Mensajes Thu 28 May 26 @ 5:11 pm
The pad I believe also has:
shift_all_cues <time in ms>ms
I also use that a lot for songs I transferred over from Serato/Rekordbox with the timeshift issue.
shift_all_cues <time in ms>ms
I also use that a lot for songs I transferred over from Serato/Rekordbox with the timeshift issue.
Mensajes Thu 28 May 26 @ 5:14 pm
I go the other way and set my grid then let quantize_setcue fix the cues, I could include loops in this clean up [I think]
( quantize_setcue on & wait 200ms & quantize_setcue off) & ( has_cue 1 ? goto_cue 1 & delete_cue 1 & hot_cue 1 & has_cue 2 ? goto_cue 2 & delete_cue 2 & hot_cue 2 & has_cue 3 ? goto_cue 3 & delete_cue 3 & hot_cue 3 & has_cue 4 ? goto_cue 4 & delete_cue 4 & hot_cue 4 & has_cue 5 ? goto_cue 5 & delete_cue 5 & hot_cue 5 & has_cue 6 ? goto_cue 6 & delete_cue 6 & hot_cue 6 & has_cue 7 ? goto_cue 7 & delete_cue 7 & hot_cue 7 & has_cue 8 ? goto_cue 8 & delete_cue 8 & hot_cue 8 & has_cue 9 ? goto_cue 9 & delete_cue 9 & hot_cue 9 )
( quantize_setcue on & wait 200ms & quantize_setcue off) & ( has_cue 1 ? goto_cue 1 & delete_cue 1 & hot_cue 1 & has_cue 2 ? goto_cue 2 & delete_cue 2 & hot_cue 2 & has_cue 3 ? goto_cue 3 & delete_cue 3 & hot_cue 3 & has_cue 4 ? goto_cue 4 & delete_cue 4 & hot_cue 4 & has_cue 5 ? goto_cue 5 & delete_cue 5 & hot_cue 5 & has_cue 6 ? goto_cue 6 & delete_cue 6 & hot_cue 6 & has_cue 7 ? goto_cue 7 & delete_cue 7 & hot_cue 7 & has_cue 8 ? goto_cue 8 & delete_cue 8 & hot_cue 8 & has_cue 9 ? goto_cue 9 & delete_cue 9 & hot_cue 9 )
Mensajes Thu 28 May 26 @ 5:39 pm
I do that too but I don't do quantized set cues - that's because I have a lot of cues that don't exactly fall on a beat depending on the song (e.g. scratching in random vocals).
If you do always set quantize cues though, that is the way to go.
If you do always set quantize cues though, that is the way to go.
Mensajes Thu 28 May 26 @ 6:08 pm
that set allows set varName +X to do i += X and set varName -X to i -= 1, is handy.
set varName *X, specifically for easiest cleanest negation would be really useful, without the get,multiply,literal
just a clean set varname *-1
set varName *X, specifically for easiest cleanest negation would be really useful, without the get,multiply,literal
just a clean set varname *-1
Mensajes Sat 06 Jun 26 @ 8:14 am
color_mix `action` `action` `action`
could be trippy in video skins, really trippy if it was wrapping type agnostic.
color_mix `color_mix yellow violet 'get_beat_bar 8'` `color_mix orange green 'get_beat_bar 8'` `get_beat_bar 4`
I think my brain just went to 3 fps thinking what that would do XD [performance boost then]
could be trippy in video skins, really trippy if it was wrapping type agnostic.
color_mix `color_mix yellow violet 'get_beat_bar 8'` `color_mix orange green 'get_beat_bar 8'` `get_beat_bar 4`
I think my brain just went to 3 fps thinking what that would do XD [performance boost then]
Mensajes Fri 19 Jun 26 @ 11:32 am
for skins
ONSONGLOAD
param_cast superscript
param_cast subscript
ONSONGLOAD
param_cast superscript
param_cast subscript
Mensajes Tue 23 Jun 26 @ 12:16 pm
set_var_dialog "VARNAME"
would be nice if queryable if open, current is set variable to known state and rsi state for change and allow for time out if dialog closed without change.
new way would still need rsi to query popup state but wouldn't have a hanging timeout.
Or being wildly optimistic
set_var_dialog "VARNAME" 'information text' 'action when ok pressed' 'action when closed'
would be nice if queryable if open, current is set variable to known state and rsi state for change and allow for time out if dialog closed without change.
new way would still need rsi to query popup state but wouldn't have a hanging timeout.
Or being wildly optimistic
set_var_dialog "VARNAME" 'information text' 'action when ok pressed' 'action when closed'
Mensajes Sat 27 Jun 26 @ 12:29 am
fadeout upgrade
fadeout beats/action/ms, beats/action/ms, action
I've forever thought of fadeout as a video thing, then I started thinking
deck 1 & set b 1 & effect_active echo on & repeat_start_instant name 33ms 600 & ( fadeout 0ms 8000ms `get_var b` & param_invert & param_multiply -1 & param_add 1 & param_pow 2 & param_multiply -1 & param_add 1 & param_pow 0.5 & effect_slider echo 1 & set $c ) & effect_slider echo 1 1.0 ? repeat_stop name & wait 4bt & effect_active echo off
nothing I can't do by other means but I like the mechanism, a lot neater than other ways.
fadeout beats/action/ms, beats/action/ms, action
I've forever thought of fadeout as a video thing, then I started thinking
deck 1 & set b 1 & effect_active echo on & repeat_start_instant name 33ms 600 & ( fadeout 0ms 8000ms `get_var b` & param_invert & param_multiply -1 & param_add 1 & param_pow 2 & param_multiply -1 & param_add 1 & param_pow 0.5 & effect_slider echo 1 & set $c ) & effect_slider echo 1 1.0 ? repeat_stop name & wait 4bt & effect_active echo off
nothing I can't do by other means but I like the mechanism, a lot neater than other ways.
Mensajes Mon 29 Jun 26 @ 6:42 am





