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 VDJScript_2026_tutorial_pt1

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Every Way* to Do Everything* with Every Verb*
[* poetic licence applied]

This hasn't been done in this depth before [*edit oh god 35K of text later, I doubt it will again] this is as documented as script documentation is going to get, ever, buckle up, strap in, get cozy, don't forget to bring a towel.

You're going to have to read this post and the next, this post will explain some things simply. The end of the second post will change your understanding of parts of this post, you've got to read the first to understand the second.
Apologies if it's slow going I wrote this for accessibility and brevity had to take the hit.
First viewing, just scroll down quickly, there's big titles, it will give you a quick overview of what this is about.

So question, how many script ways can you add numbers in vdj?

It's 7 normal ways, if you include all the different ways to wrap an action [` ` ' ' " "], it jumps to 15, and I'm going to show you all 15, if you include actions that don't need the action wrapping* that adds another 4.
[* actions that have no params therefore don't include a space in the script string and wrapping can be omitted].

So if you haven't fallen asleep already, [plenty of time yet] maybe you want to see all 15 ways, maybe...

Before we do that [and we're going to get into a lot of examples of a lot of verbs], I made this list of basic tests to check the script engine and to get it to tell me if something that should work doesn't work.

Why am I doing this?

Why did I do this? Well I was making a thing and stuff wasn't working, so I tried another way, and another way, eventually I had something working with a mess of a script, I tidied the script up and it didn't work...
So I asked the devs;

'Have you changed something? I must know 8 ways to do this thing but something isn't right.'

It took me a little while more and I found the broken thing, the devs were indeed changing something and I found a bug before it went into Early Access.
It's rare this happens but it can happen, it's why we beta test before Early Access.

I decided instead of doing a workaround when stuff doesn't work as I pretty much know it should work, I should report more and I should have a load of simple tests to prove things are working before getting into a 3 page script. I wouldn't have to bother the devs with a massive script, I could have a tiny single line script and say 'this thing seems broken'.
So I was about to find out; did I actually know 8 ways to do the thing? [spoiler it was more]

Once I built my tests I figured I should document it, and since I was documenting it. I should put everything in - no half measures, every way these things work. No more hand waving, just point at the 60 page document, 'that's how it works'.

So this is going to get long [it already is loco] but I'm going to break it up into verbs and add notes for anything interesting.

Start the tests

debug 'hello debug' & 
set input1 1 & set input2 2 & set input3 3 & set equality input2 &
set inputHalf 0.5 & set inputUnderHalf 0.49 &
set_var str1 "abc" & set_var str2 "def" & set_var str3 "abcdef" &

First bit, we need debug to tell us if anything is wrong in our tests, so we'll test debug.
debug 'hello debug' *waves*
Next we're going to be doing stuff with variables so set some variables,
notice how I set equality input2 , I set a variable named equality to the value held by a variable named input2 by passing the varName input2.
We set some floats too, both a test floats are working and will be used in a later test.
Also notice set_var str1 "text", if I want to set a variable to a string, I use set_var [if I just used set, it would assume that "text" is a var name.
We're going to discuss set in detail later.
[3 lines of script and I've spent 9 lines talking about it, this is going to be a long one]


Proving our set worked, + a little test of get_text
( get_text "var input1 == `get_var input1` var input2 == `get_var input2` var equality == `get_var equality`" & param_cast & debug ) & 
( get_text "var inputHalf == `get_var inputHalf` var inputUnderHalf == `get_var inputUnderHalf`" & param_cast & debug ) &
( get_text "var str1 == `get_var str1` , var str2 == `get_var str2`" & param_cast & debug ) &

Continuing our tests, we set variables but did they set? Our other tests need this to work, can we read them?, if debug spits out
"var input1 == 1 var input2 == 2 var equality == 2"
"var inputHalf == 0.5 var inputUnderHalf == 0.49"
"var str1 == abc , var str2 == def"
then everything worked.
get_text will be explained a lot later.



param_equal with numbers and actions
( param_equal 2 2 ? : debug 'equality test 0.1 fail' ) & 
( param_equal 1 2 !? : debug 'equality test 0.2 fail' ) &
( param_equal `get_var input2` `get_var input2` ? : debug 'equality test 1.1 fail' ) &
( param_equal `get_var input1` `get_var input2` !? : debug 'equality test 1.2 fail' ) &
( param_equal 2 `get_var input2` ? : debug 'equality test 2.1 fail' ) &
( param_equal 3 `get_var input2` !? : debug 'equality test 2.2 fail' ) &
( param_equal `get_var input2` 2 ? : debug 'equality test 3.1 fail' ) &
( param_equal `get_var input2` 3 !? : debug 'equality test 3.2 fail' ) &
( get_var input2 & param_equal `get_var equality` ? : debug 'equality test 4.1 fail' ) &
( get_var input2 & param_equal `get_var input3` !? : debug 'equality test 4.2 fail' ) &
( constant 2 & param_equal `get_var input2` ? : debug 'equality test 5.1 fail' ) &
( constant 1 & param_equal `get_var input2` !? : debug 'equality test 5.2 fail' ) &
( constant 2 & param_equal 2 ? : debug 'equality test 6.1 fail' ) &
( constant 2 & param_equal 3 !? : debug 'equality test 6.2 fail' ) &

Next bit, our later tests are relying on param_equal working, and it's that important we test both ways [ a X.1 test I expect true, a X.2 test I expect false], I inverted the query replies with !? for things I expect false so the error reply always happens after the : [if a query REALLY fails it could only give the 2nd reply no matter the query result or the reply order]

Important when we give param_equal an action param we always wrap action with ` `

return types I have a separate [huge] topic on data types so I'll just state the return types in this post.
return type bool*
After reading the second post you may be back here to look at tests 4-6
get, verb, value
Don't worry about it if you haven't read the 2nd post, it will make sense when you get there.


So 7 ways to write param_equal for numbers and or actions,
test 0.1 & 0.2 are a bit odd, testing a literal number is == a literal number, maybe for other stuff to work this needs to work, but you can't say the devs aren't thorough.
note constant 2 is script, it just gets the number 2, this is just showing that any get_* script, or action query will work.

Already stated; When we give param_equal an action param we always wrap action in ` `, if we wrapped in " " or ' ' it would read it as raw text, and text is the next thing to test.



param_equal with text
( param_equal  "text" "text" ? : debug 'text equality test 0' ) & 
( param_equal `get_var str1` "abc" ? : debug 'text equality test 1' ) &
( param_equal "abc" `get_var str1` ? : debug 'text equality test 2' ) &
( get_var str1 & param_equal "abc" ? : debug 'text equality test 3' ) &
( param_equal 'text' 'text' ? : debug 'text equality test 4' ) &
( param_equal `get_var str1` 'abc' ? : debug 'text equality test 5' ) &
( param_equal 'abc' `get_var str1` ? : debug 'text equality test 6' ) &
( get_var str1 & param_equal 'abc' ? : debug 'text equality test 7' ) &
( param_equal `get_var str1` `get_var str1` ? : debug 'text equality test 8' ) &
( get_var str1 & param_equal `get_var str1` ? : debug 'text equality test 9' ) &
( get_var str1 & param_equal "abc" ? : debug 'text equality test 10' ) &
( get_var str1 & param_equal 'abc' ? : debug 'text equality test 11' ) &
( param_equal `get_var str1` `get_var str2` !? : debug 'text equality test 12' ) &

earlier we set_var str1 "abc" & set_var str2 "def" , so this is all the ways to test for text equalling what we think it should.
var against literal text, var against var, literal text against literal text [is a thing for some reason]

Main note to remember here with param_equal stuff in " " or ' ' is understood as text, stuff in ` ` is understood as actions that it will parse.

return type bool*
After reading the second post you may be back here to look at tests 3,7,9-11
get, verb, value


param_contains mostly text right?
( param_contains `get_var str1` `get_var str3` ? : debug 'text contains test 0' ) & 
( param_contains `get_var str1` "is abc in here" ? : debug 'text contains test 1' ) &
( param_contains `get_var str1` 'is abc in here' ? : debug 'text contains test 2' ) &
( param_contains "ab" `get_var str1` ? : debug 'text contains test 3' ) &
( param_contains 'bc' `get_var str1` ? : debug 'text contains test 4' ) &
( get_var str3 & param_contains `get_var str1` ? : debug 'text contains test 6' ) &
( get_var str1 & param_contains "ab" ? : debug 'text contains test 6' ) &
( get_var str1 & param_contains 'bc' ? : debug 'text contains test 7' ) &

continuing on to finish dealing with text param_contains, unlike equal the order you pass things matter and it reads like this
the thing we are looking in, & param_contains, the thing we're looking for
or if we don't mention the thing we are looking in first, it reads like this
param_contains, the thing we're looking for, the thing we are looking in.

return type bool

[oh boy 9 pages already, can we speed up a bit?]



param_bigger
( param_bigger 2 3 ? : debug 'bigger test 0' ) & 
( param_bigger 2 `constant 3` ? : debug 'bigger test 1' ) &
( param_bigger 2 'constant 3' ? : debug 'bigger test 2' ) &
( param_bigger 2 "constant 3" ? : debug 'bigger test 3' ) &
( param_bigger `constant 2` 3 ? : debug 'bigger test 4' ) &
( param_bigger 'constant 2' 3 ? : debug 'bigger test 5' ) &
( param_bigger "constant 2" 3 ? : debug 'bigger test 6' ) &
( constant 3 & param_bigger 2 ? : debug 'bigger test 7' ) &
( constant 3 & param_bigger `constant 2` ? : debug 'bigger test 8' ) &
( constant 3 & param_bigger 'constant 2' ? : debug 'bigger test 9' ) &
( constant 3 & param_bigger "constant 2" ? : debug 'bigger test 10' ) &
( param_bigger `constant 2` `constant 3` ? : debug 'bigger test 11' ) &
( param_bigger 'constant 2' 'constant 3' ? : debug 'bigger test 12' ) &
( param_bigger "constant 2" "constant 3" ? : debug 'bigger test 13' ) &

Not much to say with param_bigger,
we're not dealing with param_equal so actions can be wrapped in any of ` ` ' ' or " " all will be understood as script actions.
again input order matters with this verb
the thing we have, & param_bigger, the thing we're asking is bigger than this
or if we don't mention the thing we have first it reads like this
param_bigger, the thing we're asking is it bigger than this, the thing we have.

This 14 test syntax is going to become familiar, there are 6 verbs that all work like this. We're going to cover them all.

return type bool*
After reading the second post you may be back here to look at tests 7-10
get, verb, value


param_smaller
( param_smaller 2 3 !? : debug 'smaller test 0' ) & 
( param_smaller 2 `constant 3` !? : debug 'smaller test 1' ) &
( param_smaller 2 'constant 3' !? : debug 'smaller test 2' ) &
( param_smaller 2 "constant 3" !? : debug 'smaller test 3' ) &
( param_smaller `constant 2` 3 !? : debug 'smaller test 4' ) &
( param_smaller 'constant 2' 3 !? : debug 'smaller test 5' ) &
( param_smaller "constant 2" 3 !? : debug 'smaller test 6' ) &
( constant 3 & param_smaller 2 !? : debug 'smaller test 7' ) &
( constant 3 & param_smaller `constant 2` !? : debug 'smaller test 8' ) &
( constant 3 & param_smaller 'constant 2' !? : debug 'smaller test 9' ) &
( constant 3 & param_smaller "constant 2" !? : debug 'smaller test 10' ) &
( param_smaller `constant 2` `constant 3` !? : debug 'smaller test 11' ) &
( param_smaller 'constant 2' 'constant 3' !? : debug 'smaller test 12' ) &
( param_smaller "constant 2" "constant 3" !? : debug 'smaller test 13' ) &

param_smaller is just like param_bigger.
return type bool
After reading the second post you may be back here to look at tests 7-10
get, verb, value


var_equal
( var_equal input2 2 ? : debug 'var equality test 1' ) & 
( var_equal input2 3 !? : debug 'var equality test 2' ) &
( var_equal input2 input3 !? : debug 'var equality test 3' ) &
( var_equal input2 `get_var equality` ? : debug 'var equality test 4' ) &
( constant "equality" & param_cast & var_equal input2 ? : debug 'var equality test 5' ) &
( var input2 2 ? : debug 'var equality test 6' ) &
( var inputHalf ? : debug 'var truth test 7' ) &
( var inputUnderHalf !? : debug 'var truth test 8' ) &

var_equal, not used as often as param_equal, but it expects varNames, exception is it will accept a action as a 2nd param [test 4]
Test 5 is interesting, the only thing we can cast to var_equal is a varName
Test 6 shows the neatest way to check against a literal, there are no casting methods for this
Test 7 is just querying a var against no stated value, this will return true if var is >= 0.5
Test 8 is again querying a var against no stated value, this time our var is < 0.5 so it returns false [with the replies swapped order with a !?]

return type bool*



var_not_equal
( var_not_equal input2 2 !? : debug 'var not equality test 1' ) & 
( var_not_equal input2 3 ? : debug 'var not equality test 2' ) &
( var_not_equal input2 input3 ? : debug 'var not equality test 3' ) &
( var_not_equal input2 `get_var equality` !? : debug 'var equality test 4' ) &
( constant "equality" & param_cast & var_not_equal input2 !? : debug 'var not equality test 5' ) &

used less often than var_equal, var_not_equal, the same as var_equal, but, you know... not... equal.

return type bool



var_greater
( var_greater input2 1 ? : debug 'var greater test 1' ) & 
( var_greater input2 3 !? : debug 'var greater test 2' ) &
( var_greater input2 input3 !? : debug 'var greater test 3' ) &
( var_greater input3 input2 ? : debug 'var greater test 4fail' ) &
( var_greater input2 `get_var input3` !? : debug 'var greater test 5' ) &
( var_greater input2 `get_var input1` ? : debug 'var greater test 6' ) &
( constant "equality" & param_cast & var_greater input2 !? : debug 'var greater test 7' ) &

var_greater similar to var_equal, but order matters
var_greater, the thing we have, the thing we're asking is it greater than this
or wrote the other way
varName of the var we want to test is bigger than, & var_greater, our base varName

return type bool



var_smaller
( var_smaller input2 3 ? : debug 'var smaller test 1' ) & 
( var_smaller input2 1 !? : debug 'var smaller test 2' ) &
( var_smaller input2 input3 ? : debug 'var smaller test 3' ) &
( var_smaller input3 input2 !? : debug 'var smaller test 4fail' ) &
( var_smaller input2 `get_var input3` ? : debug 'var smaller test 5' ) &
( var_smaller input2 `get_var input1` !? : debug 'var smaller test 6' ) &
( constant "equality" & param_cast & var_smaller input2 !? : debug 'var smaller test 7' ) &

var_smaller similar to var_greater, again order matters
var_smaller, the thing we have, the thing we're asking is it smaller than this
the other way
varName of the var we want to test is smaller than, & var_greater, our base varName

return type bool



not , the reply switching verb
( not var inputHalf !? : debug 'not var truth test 1' ) & 
( not var inputUnderHalf ? : debug ' not var truth test 2' ) &

One thing I yet haven't mentioned and will only do minimal tests for is the word not, put not in front of a any query and the replies get swapped round, the same as using !? query.
Test 1 var is >= 0.5 so normally would return true but because of not , it will return false.
Test 2 var is < 0.5 so normally would return false but because of not , it will return true.



That's all the comparators.
Now on to number manipulation.



set± increment
yes you can add to variables with set, quite a clean minimal typing way too.
( set equality +5 & get_var equality & param_equal 7 ? : debug 'set add test 0' ) & 
( get_var equality & param_cast relative & set equality & get_var equality & param_equal 14 ? : debug 'set add relative cast test 1' ) &
( set equality -10 & get_var equality & param_equal 4 ? : debug 'set minus test 2' ) &
( constant -2 & param_cast absolute & set equality & get_var equality & param_equal -2 ? : debug 'set minus absolute cast test 3' ) &
( set equality 0 & set equality -7 & get_var equality & param_equal -7 ? : debug 'set minus absolute in 2 steps test 4' ) &

slight detour here, you can both add and subtract real numbers to vars as part of the set verb
remember our var equality == 2 ,
so test 0, set equality +5 var equality == 2+5 so 7
test 1, an unusual way to multiply a var by 2, from the last test equality == 7, we get our var and cast it relative [meaning if it's a positive number it will include the + symbol, so really we have set equality +7, result 14 checks out.
If we cast without relative, a positive number [like 7] won't have a + symbol so our var just becomes 7, we're not really adding.
test 2 we just -10 so our var equality that was 14 now == 4
test 3 we set our variable to -2, not a subtract, just an absolute cast so it doesn't do math, it's a common mistake when setting vars to negative numbers, the quick way is just seen in test 4 which is hardly a test, more an example.



set generally
set B 1 - absolute literal value.
set B +2 - relative value, adds 2 to the current value of B.
set B input1 - pass value by varName.
set B `get_var input3` - pass value by action.
get_var input2 & param_cast & set B - cast in value.
get_var input2 & param_cast relative & set B - cast in relative value, adds the value of the cast to the current value of B.
get_var equality & param_cast absolute & set B - cast in absolute value, for when value is negative and you want absolute
get_text "input3" & param_cast & set B - cast in literal text that happens to be a varName, odd use but possible.

we have already tested most of these, and we're going to cover casting in depth next topic.
This is just a list of every way set can be used.


set variable names; life time & scope
Last part of the detour and I'm repeating the Atomix script documentation.
Variable names that start with '@' are persistent, when you close vdj they will be saved to settings and will be reread next time you open vdj.
They will exist forever as long as you don't wipe your settings file.

It's why skin makers use them far too much to save panel layouts
seriously guys, skin panels are saved to settings too, you can query them, stop clogging up my var_list
variable names that start with @ must be quote wrapped.
set '@myForeverVar' 42

unlike non-persistent vars
set my_Var_That_Will_Die_When_I_Turn_vdj_off 67

Scope is a term to say who has permission to read & write the variable,
Is it a variable for a specific deck or is it a variable global, any deck can access it?
This is specified with '$' at the start [well for persistent variables it's the second char]
set '@$myGlobalForeverVar' 69
persistent global variable

set $globalWithSessionOnlyLifetime 29
global variable


main uses
set localVar - stuff on a deck, each deck can have its own version.
set $globalVar - more involved stuff like scripts that work across several decks, there can only be one.
set '@persistentLocalVar' - specific reasons for this is usually perdeck skin panel arrangement, there are other uses.
set '@$persistentGlobalVar' - normally used for very specific specialised reasons.

Curve ball, something new to me,
name starting with a %, it's a local variable but differentiates between a specified deck and a specified side [or active or default for that matter]
deck 1 set %localVar 2 & deck left set %localVar 4
these are separate variables even if deck 1 is also the leftdeck at the time.

That's set covered, look up set in an normal English dictionary, it's huge in there too

Detour over.



param_add
( param_add 2 2 & param_equal 4 ? : debug 'add test 0' ) & 
( param_add 2 `constant 2` & param_equal 4 ? : debug 'add test 1' ) &
( param_add 2 'constant 2' & param_equal 4 ? : debug 'add test 2' ) &
( param_add 2 "constant 2" & param_equal 4 ? : debug 'add test 3' ) &
( param_add `constant 2` 2 & param_equal 4 ? : debug 'add test 4' ) &
( param_add 'constant 2' 2 & param_equal 4 ? : debug 'add test 5' ) &
( param_add "constant 2" 2 & param_equal 4 ? : debug 'add test 6' ) &
( constant 2 & param_add 2 & param_equal 4 ? : debug 'add test 7' ) &
( constant 2 & param_add `constant 2` & param_equal 4 ? : debug 'add test 8' ) &
( constant 2 & param_add 'constant 2' & param_equal 4 ? : debug 'add test 9' ) &
( constant 2 & param_add "constant 2" & param_equal 4 ? : debug 'add test 10' ) &
( param_add `constant 2` `constant 2` & param_equal 4 ? : debug 'add test 11' ) &
( param_add 'constant 2' 'constant 2' & param_equal 4 ? : debug 'add test 12' ) &
( param_add "constant 2" "constant 2" & param_equal 4 ? : debug 'add test 13' ) &

finally param_add [not finally, there's more verbs yet] we got to adding numbers, only thing of note here is wrapping actions can be any of ` ` ' ' or " ", these 14 test should start looking familiar.

return types, int+int==int, int+float==float, float+float==float



param_multiply
( param_multiply 2 2 & param_equal 4 ? : debug 'multiply test 0' ) & 
( param_multiply 2 `constant 2` & param_equal 4 ? : debug 'multiply test 1' ) &
( param_multiply 2 'constant 2' & param_equal 4 ? : debug 'multiply test 2' ) &
( param_multiply 2 "constant 2" & param_equal 4 ? : debug 'multiply test 3' ) &
( param_multiply `constant 2` 2 & param_equal 4 ? : debug 'multiply test 4' ) &
( param_multiply 'constant 2' 2 & param_equal 4 ? : debug 'multiply test 5' ) &
( param_multiply "constant 2" 2 & param_equal 4 ? : debug 'multiply test 6' ) &
( constant 2 & param_multiply 2 & param_equal 4 ? : debug 'multiply test 7' ) &
( constant 2 & param_multiply `constant 2` & param_equal 4 ? : debug 'multiply test 8' ) &
( constant 2 & param_multiply 'constant 2' & param_equal 4 ? : debug 'multiply test 9' ) &
( constant 2 & param_multiply "constant 2" & param_equal 4 ? : debug 'multiply test 10' ) &
( param_multiply `constant 2` `constant 2` & param_equal 4 ? : debug 'multiply test 11' ) &
( param_multiply 'constant 2' 'constant 2' & param_equal 4 ? : debug 'multiply test 12' ) &
( param_multiply "constant 2" "constant 2" & param_equal 4 ? : debug 'multiply test 13' ) &

param_multiply similar to all the methods of param_add

return types, int*int==int, int*float==float, float*float==float



param_pow
( param_pow 2 3 & param_equal 9 ? : debug 'pow test 0' ) & 
( param_pow 2 `constant 3` & param_equal 9 ? : debug 'pow test 1' ) &
( param_pow 2 'constant 3' & param_equal 9 ? : debug 'pow test 2' ) &
( param_pow 2 "constant 3" & param_equal 9 ? : debug 'pow test 3' ) &
( param_pow `constant 2` 3 & param_equal 9 ? : debug 'pow test 4' ) &
( param_pow 'constant 2' 3 & param_equal 9 ? : debug 'pow test 5' ) &
( param_pow "constant 2" 3 & param_equal 9 ? : debug 'pow test 6' ) &
( constant 3 & param_pow 2 & param_equal 9 ? : debug 'pow test 7' ) &
( constant 3 & param_pow `constant 2` & param_equal 9 ? : debug 'pow test 8 fail`' ) &
( constant 3 & param_pow 'constant 2' & param_equal 9 ? : debug "pow test 9 fail" ) &
( constant 3 & param_pow "constant 2" & param_equal 9 ? : debug 'pow test 10 fail ' ) &
( param_pow `constant 2` `constant 3` & param_equal 9 ? : debug 'pow test 11' ) &
( param_pow 'constant 2' 'constant 3' & param_equal 9 ? : debug 'pow test 12' ) &
( param_pow "constant 2" "constant 3" & param_equal 9 ? : debug 'pow test 13' ) &

param_pow, to the power of, Xʸ on your calculator, X^Y if you're typing it in on a keyboard calculator, order matters
our base number, & param_pow, our power number
or wrote the other way
param_pow, our power number, our base number
useful for dial curve types,
^0.5 for square roots, ^0.333 for cube roots, ^-1 for 1/x, ^2 for curves that start slow and build fast towards the end of the dial.
If you're using param_pow, it's probably something interesting.

return types, int^int==int, int^float==float, float^int==float, float^float==float



param_mod
( param_mod 5 9 & param_equal 4 ? : debug 'mod test 0' ) & 
( param_mod 5 `constant 9` & param_equal 4 ? : debug 'mod test 1' ) &
( param_mod 5 'constant 9' & param_equal 4 ? : debug 'mod test 2' ) &
( param_mod 5 "constant 9" & param_equal 4 ? : debug 'mod test 3' ) &
( param_mod `constant 5` 9 & param_equal 4 ? : debug 'mod test 4' ) &
( param_mod 'constant 5' 9 & param_equal 4 ? : debug 'mod test 5' ) &
( param_mod "constant 5" 9 & param_equal 4 ? : debug 'mod test 6' ) &
( constant 9 & param_mod 5 & param_equal 4 ? : debug 'mod test 7' ) &
( constant 9 & param_mod `constant 5` & param_equal 4 ? : debug 'mod test 8' ) &
( constant 9 & param_mod 'constant 5' & param_equal 4 ? : debug 'mod test 9' ) &
( constant 9 & param_mod "constant 5" & param_equal 4 ? : debug 'mod test 10' ) &
( param_mod `constant 5` `constant 9` & param_equal 4 ? : debug 'mod test 11' ) &
( param_mod 'constant 5' 'constant 9' & param_equal 4 ? : debug 'mod test 12' ) &
( param_mod "constant 5" "constant 9" & param_equal 4 ? : debug 'mod test 13' ) &

param_mod, simple explanation if you don't know,
"Modulo is a mathematical operation that returns the remainder of a division between two numbers"
Put even simpler but technically wrong [math nerds calm down],
Keep taking our mod number from our base number until our base number is smaller than our mod number, whatever is left over is our result.
If I have 20 beers and have 2 friends with me [so 3 all together],
20 MOD 3 = 2 [usual notation 20%3]
we each get 6 beers, and the 2 remaining beers is the mod result. [I get those remaining beers]
Order matters
our base number, & param_mod, our mod number
wrote the other way
param_mod, our mod number, our base number

return type float



param_1_x
( constant 2 & param_1_x & param_equal 0.5 ? : debug '1_x test 0' ) & 
( constant 0.5 & param_1_x & param_equal 2 ? : debug '1_x test 1' ) &

param_1_x, 1/x, one divided by our input, only one way it works and I tested it crossing 1 from both directions.
param_1_x is handy as vdj has no divide action so instead of
a / b
we have to
a * (1/b)
four divided by two is the same as four times one half

return type float



param_invert watch out for the trap here!
( constant 2 & param_invert & param_equal -2 ? : debug 'invert test 1' ) & 
( constant 2.5 & param_invert & param_equal -1.5 ? : debug 'invert test 2' ) &
( constant -0.5 & param_invert & param_equal 1.5 ? : debug 'invert test 3' ) &

param_invert , only 1 way you can give it an input but a thing to note here,
If you give it an integer [test 1] it will take the input and * by -1
but if you give it a float [test 2 and 3] it will do this 1 - our input
param_invert was first used to make dials [float input 0.0-1.0] go backwards, that it negates integers is useful but watch out for it with floats > 1 [test 2] or negative floats [test 3].

return types -int==int, -float==float



End of test
get_text "goodbye debug `get_clock`" & param_cast & debug

the end, just something to confirm the script got to the end, that our tests did actually happen - not just stop half way thru [yep 1 typo can do that], goodbye debug, we get_clock because the timestamp is nice.

I have this all on one button, 150ish tests and at time of writing all methods work, and I'll be testing it every build, and updating it with further tests.
Linked to whole test in one easy copy paste [drag and copy to maintain line breaks] for a custom_button if you want a local reference testScript

Is that REALLY everything ? For these 15 verbs almost yes, adding text, unlike number adding, the order matters and I'll cover that now



Adding string variables and raw text, Append a tag
( set res1_1 `param_add 'get_var str2' 'get_var str1'` ) & 
( set res1_2 `param_add "get_var str2" "get_var str1"` ) &

( param_add `get_var str2` `get_var str1` & set_var res2_1 ) &
( param_add 'get_var str2' 'get_var str1' & set_var res2_2 ) &
( param_add "get_var str2" "get_var str1" & set_var res2_3 ) &

( get_text "`get_var str1``get_var str2`" & param_cast & set_var res3_1 ) &
( get_text '`get_var str1``get_var str2`' & param_cast & set_var res3_2 ) &
( get_text "actual raw text `get_var str1` and more raw text `get_var str2` and more raw text" & param_cast & set_var res3_3 ) &
( get_text 'actual raw text `get_var str1` and more raw text `get_var str2` and more raw text' & param_cast & set_var res3_4 ) &

( param_add 'get_text "`get_var str1``get_var str2`"' 'nothing' & set_var res4_1 ) &
( param_add "get_text '`get_var str1``get_var str2`'" "nothing" & set_var res4_2 ) &

( get_browsed_song 'Comment' & param_add `constant " some text to add"` & param_cast & set_var res5_1 ) &
( get_browsed_song 'Comment' & param_add `constant ' some text to add'` & param_cast & set_var res5_2 ) &


( set res6_1 `param_add 'get_text "\`get_var str2\` and more raw text"' 'get_text "\`get_var str1\` and raw text - "'` ) &



( constant `get_var str1` & param_add 'get_var str2' & set_var res7_1 ) &
( constant `get_var str1` & param_add "get_var str2" & set_var res7_2 ) &


This is outside of testing but I might include it later.

res7_1 & res7_2 are separated off as it is unusual that it even works, not recommended.

param_add is slightly more restricted with overall methods adding text than it is with adding numbers, but still fully capable.
Generally our results will be "abcdef" from adding our variables but some will have extra raw text.
Use var_list and search "res" to see the results.

From res1 & res2, we see that param_add works like this with text;
param_add, the text we are adding, the text we are adding to
param_add, the text we put on the end, the text at the start

From res3_1 & res3_2 we use get_text,and actions inside ` ` as a param of get_text, these actions will be parsed from a script value to literal text.
From res3_3 & res3_4 we see a mixture of parsed actions and literal text.

res4_1 & res4_2, are a bit of a cheat, and a long way round, res_4_1 we start with the first param of param_add with get_text and build our string as we can with get text, parsing script queries inside ` `.
For our second param we provide the action nothing, no data, our built string add no data.
I don't think this is useful, but it works!

res5_1 & res5_1, the set_var verbs could be replaced with loaded_song 'TAGNAME' or browsed_song 'TAGNAME', this is probably the most common use when adding text, append a tag.
both loaded_song and browsed_song will accept text or action.


Closer look at res6, this is new as of BUILD 9480 (2026-06-24)
Using(Escaping) backticks, while inside backticks
( set res5_1 `param_add 'get_text "\`get_var str2\` and more raw text"' 'get_text "\`get_var str1\` and raw text - "'` ) & 

A little bit of a nightmare to read, this is escaping backticks while inside backticks.
The first backtick in the script is opening the action for the set verb.
The last backtick in the script is closing the action for the set verb.
Inside these two we have several \` this is an escaped backtick.
It's basically saying
escaped backticks in a nutshell wrote :
we're in backticks, and some of the stuff we want to use in here are actions that can also use backticks,
we can't type a plain backtick as that will be understood as closing the action param of the set verb,
so we use \` ,
set won't see it, but get_text will see it and parse whatever is between the two \` \`


res6_1 will result as "abc and raw text - def and more raw text"


This escaping behaviour isn't just the set verb, it works inside backticks with any action param with any verb that accepts an action.

As stated earlier loaded_song and browsed_song can accept an action, so here are examples of that.
set a 1 & set b 2 & loaded_song 'user 2' `param_add \`get_var a\` \`get_var b\` & param_cast text`

we just set the user 2 tag of loaded song to "3"



set a 1 & set b 2 & loaded_song 'user 2' `get_text "\`get_var a\`\`get_var b\`"`

we just set the user 2 tag of loaded song to "12"

Escaped backticks are new and I'm still thinking up ways they can be used, they can make more complex scripts shorter, but they are a bit of a pig to read.



The lesson next
part 2 of the trilogy
There's also set with param_cast, and the dreaded implicit.

We have only briefly touched on cast, that's probably a few pages. [edit more than that kido]
There are reasons as to why you might want to save variables as specific data types.
It could be the action you're using expects a specific data type by default so will assume any plain number given to it is that data type, a verb could also accept a different data type to act differently but not by default, so you have to specifically cast to that data type.
You can also number manipulate with casts. [it's a whole other topic and this one was long enough 20 pages ago.]

The implicit part will really have you thinking 'ofh'

You've been shown all of the principle syntax here, there's just one core principle you have to get



Actual end (of part 1... *welp*)
So there we go, pretty much every way* that most of* the param_* verbs work*
this has been a slog, hope you find it useful.

I ran this edit thru gpt then ignored the reply, remembering gpt asks me questions about script, not the other way around, then I attacked it with magnets for it 'thinking' it could correct me.

beer link in my profile if you value the research :).


Corrections or amendments will be made in place and a note will be added at the top to state what changed.

Thanks to the devs for putting up with me saying 'there's only 10 ways to mod numbers, there should be 14!!', fixing stuff as I found bugs, actually going 'oh that's a good idea' and adding things as I suggested them, & answering my inane questions so I could write this.