User Manual


Apendice  

List of Verbs


Flow

nothing
Do nothing.

up
execute different actions depending if the key if pressed or released: 'up ? action1 : action2'

down
execute different actions depending if the key if pressed or released: 'down ? action1 : action2'

isrepeat
execute different actions depending if the key is being repeated or if it's the first message (on Windows, keyboard shortcuts are usually auto-repeated while held down): 'isrepeat ? nothing : goto_cue')


Param

true (or on or yes)
returns true

false (or no or off)
returns false

constant (or get_constant)
Return the specified value Example: 'get constant 75%' always returns 75%

dim
equivalent of "constant 0.1"

color_mix
Mix two colors based on an action in the third parameter color_mix white red `get_limiter`

color
color "red" color "#C08040" color 0.8 0.5 0.25 color 75% "red" (returns a dimmed red) color 0.66 (returns a gray)

param_bigger (or param_greater)
check if the value of the calling slider/encoder/button is bigger than something: 'param_bigger 0 ? Sampler loop 200% : Sampler loop 50%' compare value of the first parameter with the value of the second parameter. Both parameters can be actions instead of values: 'param_bigger pitch pitch_slider'

param_equal
Check if the value of the calling slider/encoder/button is equal to something To compare a string with the result of an action, use param_equal `action param` "string". For example: param_equal `get_browsed_song 'type'` "audio"

param_contains
check if the value of the calling action contains the string in the parameter

param_smaller
check if the value of the calling slider/encoder/button is smaller than something: 'param_smaller 0 ? Sampler loop 200% : Sampler loop 50%'

param_add
add the given value to the value of the calling slider/encoder/button add the value of the first parameter with the value of the second parameter. Both parameters can be actions instead of values: 'param_add `get_var a` `get_var b`'

param_multiply
multiply the value of the calling slider/encoder/button by the given value: 'param_multiply 300% & effect slider' The parameter can also be an action 'cue_pos 0 & param_multiply "get_time total 1000"'

param_1_x
invert the value of the calling slider/encoder/button (calculate 1/x) 'param_1_x & effect slider'

param_pow
param_pow y : computes the power of the caller to the power of y. Can be 0.5 for calculating square root.

param_invert
invert the value of the calling slider/encoder/button (1-x): 'param_invert & pitch_slider'

param_mod
wrap the value of the calling slider/encoder if more than the given value

param_pingpong
transform the value of the calling slider/encoder from a linear scale to a forth-and-back scale

param_cast
cast the value of the previous query action into a new type: 'pitch_range & param_cast "percentage"'. Valid types are 'integer', 'float', 'percentage', 'ms', 'boolean', 'beats', 'text'. casting to text can also optionally limit the number of characters: 'get_browsed_song "artist" & param_cast "text" 5' to format a number as text with a specific number of digits: 'get_bpm & param_cast "000"' param_cast 'int_trunc' : provides the integer part of a number without rounding to the nearest integer param_cast 'frac' : provides the decimal part of a number. param_cast 'relative' and param_cast 'absolute' : change the parameter to be a relative or absolute value

param_delta
transform an absolute value into relative (example: 0.5, 0.7, 0.8 will become +0.0, +0.2, +0.1)

param_uppercase
change the text result of the previous element in the script into uppercase

param_lowercase
change the text result of the previous element in the script into lowercase

param_ucfirst
change the first letter into upper case and the rest in lower case

blink
turn on and off the LED, once per second. You can specify the speed: 'blink 1000ms' Speed can also be specified in number of beats: 'blink 1bt'. The time blinking can also be specified: 'blink 1bt 25%'

fadeout
'loop & fadeout 10000ms 3000ms' will return 100% when loop is on, and fade out to 0% after 10 seconds in 3 seconds when loop turns off Alternatively, the action can be entered as the third parameter in backticks: 'fadeout 10000ms 3000ms `loop`'

pulse
return true when the previous action turns to true only for the duration specified: 'is_using 'equalizer' & pulse 2000ms'

param_make_discrete
useful for smooth endless encoders, to make them discrete Example: 'param_make_discrete 0.1 & param_bigger 0 ? loop_move +100% : param_smaller 0 ? loop_move - 100%'


Repeat

repeat
repeat the actions every x ms as long as the key is pressed: 'repeat 1000ms & browser_scroll +1' (default is 500ms if no speed is specified. Second parameter can specify a delay before repeating the first time)

repeat_start
Repeat an action at a specified interval: 'repeat_start 'myrepeatname' 1000ms 5 & browser_scroll +1' (first parameter is an identifier name, second parameter is the interval and the third optional parameter can specify a number of times to repeat). The first action will be performed after an interval has passed. The interval can be specified in milliseconds, beats, or can be an action of itself. 'repeat_start 'myrepeatname' 1bt' or 'repeat_start 'myrepeatname `get_var a`'

repeat_start_instant
Repeat an action at a specified interval: 'repeat_start_instant 'myrepeatname' 1000ms 5 & browser_scroll +1' (first parameter is an identifier name, second parameter is the interval and the third optional parameter can specify a number of times to repeat). The first action will be performed immediately.

repeat_stop
stop a previous repeat_start or repeat_start_instant action: 'repeat_stop 'myrepeatname''

wait
wait for the specified amount of time between two script actions: 'wait 1bt & pause', 'wait 500ms & play'

holding
execute different actions depending if the key is pressed for a long time or not: 'holding ? automix : mix_now'. you can specify the time ('holding 1000ms'), by default it's 500ms.

doubleclick
execute different actions depending if the key is pressed twice in a short period of time or not: 'doubleclick ? automix : mix_now'. you can specify the time between two presses ('doubleclick 1000ms'), by default it's 300ms.


Skin

skin_panel (or skin_pannel)
show or hide a panel on the skin. "skin_panel 'my_panel' on"

skin_panelgroup (or skin_pannelgroup)
change which panel from a skin panel group is shown. syntax "skin_panelgroup 'groupname' 'panelname'" or "skin_panelgroup 'groupname' +1" or "skin_panelgroup 'groupname' 0.75"

skin_panelgroup_available
set a panel to be available or not. panels that are not available will not show up in group cycles

lock_panel (or lock_pannel)
NOTE: despite the name, this action acts on <split> elements, not <panel>

show_splitpanel
Show/hide the specified split panel Examples: "show_splitpanel 'sidelist'", "show_splitpanel 'sideview' on", "show_splitpanel 'sidelist' 50%"

rack
Open/close a unit in specified rack. Example: "rack 'rack1' 'unit1'"

rack_solo
Open/close a unit in full size on the specified rack. Closing the unit will re-open the previous configuration. Example: "rack_solo 'rack1' 'unit1'"

rack_prioritize
Prioritizes a unit of the specified rack. When more configurations with same size are available, the prioritized unit will get most space. Example: "rack_prioritize 'rack1' 'unit1'"

custom_button
a custom button is a button with initially no action, but the action can be written in VDJScript by the user

custom_button_name
return (or set) the name for this custom button

has_custom_button
returns true if this custom button has an action assigned to it

custom_button_edit
open the custom button editor to set or change the action

multibutton
Click on the named multibutton: 'multibutton "my_button"'

multibutton_select
Open the selection menu for the named multibutton. If a second text parameter is provided after the name, use it as the new action to load in the multibutton: 'multibutton_select "my_button" "goto_cue 2 & play"'

zoom (or zoom_scratch)
zoom horizontal rhythm and Scratch visual

zoom_vertical
zoom vertical Scratch wave

switch_skin_variation

load_skin
load a new skin. Use syntax " load_skin ':newvariation' " to load a different variation inside the same skin file.

skin_empty_buttons

is_using
check if a particular feature is being used ('filter', 'equalizer', 'loop', 'cue', 'sample', ' Pads ', 'effect', 'load')

has_logo

get_skin_color

has_cover

skin_width

skin_height

skin_starter_tip


System

get_cpu
get the cpu activity

get_peak_audio

get_clock
get the current time (use 'get_clock 12' to display AM/PM)

get_date
get the current date (use 'get_date "format"' to get the date in a specific format. format can include %Y, %m, %d for year, month and day, %A for weekday)

is_pc (or is_windows)
return true if the computer is a PC, false if it's a MAC (example: <panel visible="is_pc" />)

is_mac (or is_macos)
return true if the computer is a MAC, false if it's a PC

has_notch
return true when the display has a notch at the top center and the skin is maximized, false otherwise

system

debug
display the value of the parameter (you can use this to see what values controllers are sending, for example)

open_help
open the user guide

get_battery
returns how much battery is left on your laptop

is_battery
returns true if your computer is running on batteries

has_battery
returns true if your computer has batteries

getfood
because no DJ should work on an empty stomach

show_keyboard
display an onscreen keyboard

system_volume
Change the system volume of the active sound card when available (use has_system_volume to check)

has_system_volume
Returns true when the system volume can be modified

handshake
Perform an encrypted handshake to ensure that this plugin is currently being called by a real VirtualDJ environment. Call this passing any string, decrypt the result using VirtualDJ's handshake public key, and check that it matches what you passed. See the developer documentation on our website for example code.


Variables

var
'var "my_var" ? my_action1 : my_action2'. execute my_action1 if my_var is true (non zero), execute my_action2 otherwise. You can also compare var with a specific value: 'var "my_var" 1 ? my_action1 : my_action2' execute my_action1 is my_var is 1, or my_action2 otherwise

var_equal
syntax: 'var_equal "my_var" 42 ? my_action1 : my_action2'. execute my_action1 if my_var equals 42, execute my_action2 otherwise. syntax: 'var_equal "this_var" "that_var" ? action1 : action2' execute action1 if this_var equals that_var, execute action2 otherwise

var_not_equal
syntax: 'var_not_equal "my_var" 42 ? my_action1 : my_action2'. execute my_action1 if my_var doesn't equal 42, execute my_action2 otherwise.

var_smaller
syntax: 'var_smaller "my_var" 42 ? my_action1 : my_action2'. execute my_action1 if my_var is smaller than 42, execute my_action2 otherwise.

var_greater
syntax: 'var_greater "my_var" 42 ? my_action1 : my_action2'. execute my_action1 if my_var is greater than 42, execute my_action2 otherwise.

set_var_dialog
set_var_dialog 'varname' opens a dialog to enter the value of varname set_var_dialog 'varname' 'information text' opens a dialog to enter the value of varname, and shows the second parameter as informational text

set
set 'varname' 5 Sets variable varname to the value 5 set 'varname' 'var2' Sets variable varname to the value of variable var2 set 'varname' `play` Sets variable varname to the value of the action play

toggle
syntax: 'toggle "my_var"'. toggle my_var between true and false.

cycle
syntax: 'cycle "my_var" 42'. increment my_var, and goes back to 0 when it reaches 42. 'cycle "my_var" -42' decrements my_var, and goes to 41 after it reached 0.

get_var
get the value of the specified variable

set_var
set the value of the specified variable

var_list
show a window with a list of your current variables and their values

controllervar
variable that is unique to each controller. You can add # in front of the variable name to make it both deck and controller-dependent


Window

close
close the application.

minimize
minimize the application in the taskbar.

maximize
maximize the application to maximized, full screen, or back to windowed. A specific mode can be selected using "maximize 'windowed'", "maximize 'maximized'" or "maximize 'fullscreen'"

show_window
on skin with multiple windows, show or hide the specified window

open_stem_creator


Audio

song_pos
position in the song. (the difference between song_pos and goto is that song_pos can be used as a slider).

goto
change the position in the song. 'goto +10ms' jumps 10ms forward. 'goto -4' jumps 4 beats backward. 'goto 20%' jumps to 20% of the song's length.

goto_bar
put the song on its nth beat after the downbeat without loosing sync: 'goto_bar 4'

songpos_remain
get the remaining time in %. if used with a parameter (in % or ms), returns true if the time left is less or equal than the value: 'songpos_remain 500ms ? blink'.

songpos_warning
returns true if the song is in its last 30s (actual time can be adjusted in options)

seek
move into the song while the button is pressed. 'seek +2' moves beat by beat, skipping 2 beats every 10ms. 'seek +420ms' moves from 420ms every 10ms. using skip with a beat number keep the song playing correctly while moving inside.

reverse
play the song backward

dump
reverse the playback direction while dump is active, then when deactivated, start again forward from where the song should have been if it had been playing forward during the dump. when quantize_all is active, dump will be quantized to match the beats. This can also be forced by using 'dump quantized' or 'dump notquantized' to dump only while the key is pressed, use 'dump while_pressed'

goto_first_beat
automatically goes to the first beat in the song.

goto_start
go to the start of the song.

mixermode
Return true if internal mixer used ( Master output available), false if external mixer used. Parameter can also be explicit: mixermode "internal" or mixermode "external"

beat_juggle
Alternatively jumps one beat forward and backward 'beat_juggle 0.5' will jump 1/2 beat forward or backward

swap_decks
swap deck 1 and deck 2

clone_deck
clone the deck (load the same song on the other deck, and play it from the same position, ready for beat-juggling).

clone_from_deck
clone from the other deck (load the song from the other deck, and play it from the same position, ready for beat-juggling).

move_deck
load the song from the called deck into the deck specified by the parameter and unloads the song from the calling deck

stems_split
'stems_split' will duplicate deck 1 to deck 3 or deck 2 to 4, with the vocals playing on the first deck and the instruments on the other deck 'stems_split vocal target' will duplicate the opposite deck to the deck stems_split was called from

stems_split_unlink
After using stems_split, you can use stems_split_unlink to have the decks behave independently, allowing to Scratch the vocals without affecting the instrumental for example

dualdeckmode
toggle dual deck mode. when enabled dualdeckmode_decks will apply to both decks 1/3 or 2/4

dualdeckmode_decks

beatjump
Jump a certain number of beats as set by beatjump_select 'beatjump +1' to jump forward, or 'beatjump -1' to jump backwards

beatjump_select
Select the number of beats the beatjump action will jump 'beatjump_select 4' to set beatjump to 4 beats 'beatjump_select +1' to set the next higher beat size 'beatjump_select 50%' to halve the current beat size 'beatjump_select 200%' to double the current beat size

beatjump_page
change the offset of the jumps in beatjump_pad actions

beatjump_pad
execute 'goto +x' where x depends on the pad number and the beatjump_page


Audio_controls

play
start the deck.

play_stutter
if paused, start the deck. if playing, restart from last stutter point.

play_pause
if paused, start the deck. if playing, pause the deck.

pause_stop
if playing, pause the deck. if stopped, rewind to beginning of the song, then cycle through all cue points each time pressed.

stop
stop to the last cue point, then on second press to the beginning of the song, then cycle through the cue points.

pause
pause the deck.

play_button (or play_3button)
depending on the play_mode, act like play_stutter (Numark way) or play_pause (Pioneer way).

stop_button (or stop_3button)
depending on the play_mode, act like pause_stop (Numark way) or stop (Pioneer way).

play_options
show a context menu to select the behavior of the play and cue buttons, and the various smart modes

auto_sync_options
show a context menu to control the various auto-sync options

deck_options
show a context menu to select the behavior of the play and cue buttons, the various smart modes, and pitch options

blink_play
blinking fast when less than 10 seconds remaining, blinking slow when less than 30 seconds remaining, off otherwise 'blink_play on' is similar, but is on when the song is paused, and only off if no song is loaded or the loaded song has an error

emergency_play
play something


Audio_inputs

mic (or microphone)
activate or deactivate the microphone input

mic_talkover
Lower the volume of all decks while active and activates microphone Use 'mic_talkover while_pressed' to only activate mic as long as button is held Use 'mic_talkover 20% 1000ms' to lower deck volumes to 20% and fade to the volume in 1 second. (Defaults are 30% and 400ms)

mic_eq_low

mic_eq_mid

mic_eq_high

djc_mic

aux_volume

linein
Activate or deactivate the linein on this deck. You can also specify a linein number to assign another linein: "deck 1 linein 2 on" Or you can assign the microphone or aux input: "deck 3 linein 'mic' on" or "deck 3 linein 'aux' on" If you don't want the line in to become the Master deck automatically, you can use "deck 3 linein 'trs'"

linein_rec
Record the linein input on this deck.

mic_rec
Record the microphone input on this deck


Audio_scratch

touchwheel (or scratch_wheel or scratchwheel)
used for a jogwheel with touch sensitivity. 'touchwheel +1.0' means a full rotation of the wheel.

get_scratch_direction

touchwheel_touch (or scratch_wheel_touch or scratchwheel_touch or speedwheel_touch)
use when the touchwheel is touched, to hold the song and start to Scratch .

jogwheel (or jog or jog_wheel)
used for a jogwheel without touch sensitivity. 'jogwheel +1.0' means a full rotation of the wheel.

motorwheel
used for a motorized jogwheel. Each time the jogwheel moves, send 'motorwheel "move" +1.0' followed by 'motorwheel "timestamp" 1000.0'. 'move +1.0' means a full platter rotation. 'timestamp 1.0' means 1ms since last message. You should query 'motorwheel' and turn the motor on when it returns true and off when false.

speedwheel
used for a precision touchwheel that reports both position and speed. 'speedwheel +1.0 1.5' means a full rotation of the wheel, at 150% speed.

vinyl_mode
Set the jogwheel to Vinyl mode (with Scratch ), or to CD mode (with pitchbend)

wheel_mode
change the mode of the jogwheel between: "jog", "search", "loop_move", "loop_out", "loop_in", "browser", or use +1 and -1 to cycle through all modes. You can select from a subset using a syntax like 'wheel_mode "loop_move,loop_in,loop_out" +1'.

hold (or scratch_hold)
'hold on' or 'hold off' (or 'hold toggle') to stop the disc for scratching, or release it.

Scratch
' Scratch +120ms' to Scratch 120ms forward.

nudge
'nudge +120ms' to nudge the song 120ms forward (using mastertempo if it's activated).

slip_mode
While in slip mode, during Loops hotcues or Scratch , the play cursor will keep moving unaffected, and will resume from there after release

get_slip_active

get_slip_time
Get the time where the song will be when slip mode is de-activated in milliseconds Alternatively, use get_slip_time "min", get_slip_time "sec" and get_slip_time "msec"

slip
activate or deactivate a global slip mode, that will save the position on "slip on" and resume where it should have been if untouched on "slip off", letting you do any Scratch /loop/effect/etc in between

scratch_dna
execute a Scratch defined by its DNA signature (see scratch_dna_editor for information about DNA signatures)

scratch_dna_option
set some options about the Scratch DNA behavior. options are "drymix" and "quantized"

scratch_dna_editor
open a visual editor to compose Scratch DNA signatures


Audio_volumes

crossfader (or crossfader_slider)
move the crossfader. crossfader 0% will only let the left deck out, crossfader 100% will only let the right deck out.

auto_crossfade (or auto_crossfader)
Automatically crossfade to the other deck. You can specify the duration of the crossfade in ms: 'auto_crossfade 2000ms' Assigned to a slider, or specifying a specific position, it will move the crossfader slowly to that position: 'auto_crossfade 50%' or 'auto_crossfade 1000ms 50%'

level (or level_slider or volume or volume_slider)
set the volume of the deck

mute
Mute a specific deck

mic_volume
Set the volume of the microphone

mic2_volume
Set the volume of the second microphone

gain (or gain_slider or power_gain)
set the gain of a deck

gain_label
get the text to display under the gain knob

gain_relative
change the gain, relative to the software gain position

set_gain
set the gain in order to bring the song to the specified dBA (with 0dBA being the maximum level outputable by the soundcard without compression): 'set_gain 0'

mono_mix
Mix left and right channels together for all outputs

fake_mixer
tell VirtualDJ not to apply the volumes to the sound output

fake_eq
tell VirtualDJ not to apply the equalizer to the sound output

fake_gain
tell VirtualDJ not to apply gain to the sound output

fake_hp
tell VirtualDJ not to apply headphone volume to headphone sound output

fake_hpmix
tell VirtualDJ not to apply headphone mix to headphone sound output

fake_pfl
tell VirtualDJ to disable pfl switch from skin, when pfl can only be controlled from controller or mixer

fake_master
tell VirtualDJ not to apply Master volume to Master sound output

colorfx_prefader
color fx are prefader (required for some controllers)

fake_filter
tell VirtualDJ not to apply filter to sound output

master_volume
set Master volume

headphone_volume
set cue volume

booth_volume
set booth volume

headphone_mix
change the mix of the PFL (0% is only the cued deck, 100% is the Master output).

headphone_crossfader
change the PFL fader (0% is only the left deck, 100% is only the right deck).

headphone_gain
change the gain of the PFL output (from -30dB to +30dB)

master_balance
change the left/right balance on the Master output.

levelfader_curve (or fader_curve)
select the curve of the level faders. 0% is a linear curve, 50% (default) is a quadratic curve, 100% is a cubic curve

crossfader_hamster
invert the crossfader.

crossfader_curve
select the curve of the crossfader. enter a value to adjust the slope from a X curve (0%) to a inverted-U curve (100%). you can also specify common curves by name ("smooth", "full", " Scratch ", "cut"). or you can draw your own curve, using a syntax like 'crossfader_curve "0=[1,0]/0.5=[1,1]/1=[0,1]"'.

crossfader_disable
disable the crossfader

get_limiter
return true if the limiter is compressing because the signal was saturated. Use 'deck 1 get limiter' to get the limiter on a deck in external mixer mode, or 'get_limiter' (or 'get_limiter " Master ") to get the limiter on the Master for internal mixing mode (also can use 'get_limiter "headphones"' and 'get_limiter "booth"')

get_level
Get level of signal before Master volume. If no deck is specified will get Master level Use "get_level 'mic'" for microphone level, or "get_level ' Sampler '" for Sampler level

get_level_log
Similar to get_level, but returns level on logarithmic scale where -127dB=0.0 and 0dB=1.0

get_level_peak
Get peak level of signal before Master volume. If no deck is specified will get Master peak level.

get_level_left
Get level of left channel before Master volume. If no deck is specified will get Master level.

get_level_left_peak
Get peak level of left channel before Master volume. If no deck is specified will get Master peak level.

get_level_right
Get level of right channel before Master volume. If no deck is specified will get Master level.

get_level_right_peak
Get peak level of left channel before Master volume. If no deck is specified will get Master peak level.

get_vu_meter
Get level of signal after Master volume. If no deck is specified will get Master level. Use "get_vu_meter 'mic'" for microphone level or "get_vu_meter ' Sampler '" for Sampler level

get_vu_meter_peak
Get peak level of signal after Master volume. If no deck is specified will get Master peak level.

get_vu_meter_left
Get level of left channel after Master volume. If no deck is specified will get Master level.

get_vu_meter_left_peak
Get peak level of left channel after Master volume. If no deck is specified will get Master peak level.

get_vu_meter_right
Get level of right channel after Master volume. If no deck is specified will get Master level.

get_vu_meter_right_peak
Get peak level of right channel after Master volume. If no deck is specified will get Master peak level.

is_audible
active if the deck is playing and volume is up (on-air)

get_crossfader_result
get the actual volume balance between deck 1 and 2, based on crossfader, levels, and play (use get_crossfader_result "full" to show levels even for paused decks)


Automix

automix
Start or stop automatic playlist mixing

automix_dualdeck
Enable or disable automix using both decks

automix_skip
When automix is active, skip the current song and mix to the next one

mix_now
Smoothly crossfade from one side to the other, matching beats when the tempo of both songs is close together When automix is off, fade speed can be adjusted: "mix_now 4000ms" or "mix_now 4bt"

mix_now_nosync
Smoothly crossfade from one side to the other When automix is off, fade speed can be adjusted: "mix_now_nosync 4000ms" or "mix_now_nosync 4bt"

mix_selected
When automix is active, mix to the song currently selected

mix_next
If the non-playing deck has a song loaded that has already been played, load a new one from the playlist. Then smoothly crossfade from the playing deck to the other, using beatsync if appropriate

mix_next_sidelist
If the non-playing deck has a song loaded that has already been played, load a new one from the sidelist. Then smoothly crossfade from the playing deck to the other, using beatsync if appropriate

mix_and_load_next
automatically mix to the next deck, then stop the current track and load a new song if something is available in the playlist or sidelist by default this will to a tempo mix and sync bpm if the bpm is in range. You can add 'nosync' to mix without tempo synchronization. 'mix_and_load_next nosync'

get_automix_song
get a property from the next song in automix: "get_automix_song 'title'" you can also get properties from songs further down: "get_automix_song 'title' 2"

playlist_options
display a drop-down with the list of options for the playlist.

sidelist_options
display a drop-down with the list of options for the sidelist.

automix_add_next
Add the songs selected in the browser to the automix playlist right after the song currently playing If a song in the automix list is selected and automix is active, move it after the currently playing song

get_automix_position
Return position of currently playing song in automix list

playlist_add
Add the songs selected in the browser to the automix list

playlist_load_and_remove
Load the first song in the automix list on the deck, and remove it from list

playlist_load_and_keep
Load the first song in the automix list on the deck, without removing it from the list

switch_sidelist_playlist
Exchange the content of the automix list and the sidelist

create_list_from_playlist (or create_virtualfolder_from_playlist)
Save the automix list in MyLists

playlist_randomize
shuffle the order of the songs in the playlist.

playlist_randomize_once
shuffle the order of the songs in the playlist once.

playlist_repeat
repeat (or stop to repeat) the playlist while automixing.

playlist_clear
empty the playlist.

playlist_save
save the playlist in a file.

playlist_remove_played
remove from the playlist all the songs that have already been played since the software was launched.

playlist_remove_duplicates
remove duplicate songs from the playlist.

automix_editor
Open the automix editor, and fine-tune the automix transitions for every songs in your playlist

automix_editor_movetrack
When the automix editor is opened, move the selected track's position automix_editor_movetrack 'current' +10 Also accepts 'next' or 'previous' to move the next or previous track. When the number is not given it can be mapped to rotary knobs or jog wheels

relay_play
Enable or disable the decks to automatically start playing when the opposite deck reached its end

get_playlist_time
Gets how much time is left before the end of the automix playlist


Browser

add_favoritefolder
make the selected folder a favorite folder (monitored folders).

add_filterfolder
create a new filter folder.

add_list (or add_virtualfolder)
create a new list (virtual folder).

goto_last_folder
Go back to the last browsed folder

browser_scroll
scroll through the songs or folders. 'browser_scroll +1' or 'browser_scroll -1' to scroll one line, or "browser_scroll 'top'", "browser_scroll 'bottom'" to scroll to the beginning or end

browser_move
browser_move +1 : Moves the currently selected song in a playlist down browser_move 'top' or browser_move 'bottom' : Moves the selected song to the top or the bottom of the list

browser_folder
if focus is on songs, change focus to folders. if focus is on folders, open or close the subfolders of the selected folder.

browser_enter
if focus is on songs, load the selected song. if focus is on folders, change focus to songs.

browser_open_folder
Expand selected folder in browser when closed, or close folder when opened. You can also use 'browser_open_folder off' to always close the folder, or 'browser_open_folder on' to open a folder

browser_remove
Remove the selected song from playlist

browser_window
Change the active browser zone. "browser_window 'folders'", "browser_window 'songs'", "browser_window 'sideview'", or "browser_window 'automix'", "browser_window 'sidelist'", "browser_window ' Sampler '" Cycle through available browser zones. "browser_window +1", "browser_window -1" Cycle through specified zones. Example "browser_window 'folders,songs'"

search
put the keyboard focus on the search zone, or, if a text parameter is specified, search for this text.

search_add
add the specified text to the search query

search_delete
remove the last character from the search query

clear_search
clear the search string

edit_search
put the keyboard focus in the search zone but keep the actual search string.

log_search
log the current search in the SearchLog.txt file, so you can easily search for your failed requests once the gig is over.

search_playlists
open a dialog to search which list contains a specific song by default it searches for the song selected in the browser. Use "search_playlists deck" to search for the song loaded on the deck.

search_folder
open a dialog to search for folders or playlists by name

grid_view
put the browser in grid-view mode, optimized for touch screens

view_options
popup the list of view options. to set one directly, you can use 'view_options "showkaraoke" on' etc...

sideview_options
show the context menu to add or remove folders shortcuts to the sideView

sideview_triggerpad
set the sideview Sampler in triggerpad mode or in list mode

file_info
Open the Tag Editor for the specified or loaded song.

browsed_file_info
open the Tag Editor for the browsed song.

browsed_file_color
set the color of the file currently selected in the browser. Example: browsed_file_color "red" Use browsed_file_color "reset" to clear the color and set the color back to default

browsed_file_reveal
open the OS file manager to the browsed song

browsed_file_analyze
reanalyze the current file selected in the browser use 'browsed_file_analyze multi' to do a scan for multiple bpms

browsed_file_prepare_stems
prepare Stems for the file(s) currently selected in the browser

browsed_file_reload_tag
Reload tag of file currently selected in browser. This will overwrite changes made in the VirtualDJ database by what is saved in the file's tag.

browsed_file_rename
rename the current file selected in the browser

set_browsed_file_bpm
set the bpm of the selected songs to the set value: 'set_bpm 129.3', or relative to the actual value: 'set_bpm 50%'

load
load the selected song on the deck. you can also specify a fullpath to load 'load "path_to_my_song"'.

load_pulse
return a brief false then true again when a new song is loaded

load_pulse_active
return true when a new song becomes audible for the specified duration. Can be delayed using the second parameter. 'load_pulse_active 1000ms 5000ms' will return true for 1 second, 5 seconds after a new song becomes audible

loaded
return true if a song is loaded on the deck

undo_load
Unload the song and reload the previous song. Use 'undo_load any' to unload from the last deck a song was loaded on. Otherwise the deck the action is called from is used.

unload
unload the song from the deck.

browser_isactive
return true when the browser was used by a controller in the past 6 seconds

not_played
don't mark the song on this deck as 'played'.

browser_gotofolder
'browser_gotofolder' goes to the folder containing the current file. 'browser_gotofolder "/my_path/my_folder"' goes to the specified folder. 'browser_gotofolder 4' goes to the fourth virtual/favorite folder.

recurse_folder
display the content of both the selected folder and all its subfolders in the browser list.

browser_sort
Sort the browser files on the specified column: 'browser_sort "artist"', 'browser_sort "lastplay"',... To sort in descending order, add a - in front of the column name: 'browser_sort "-bpm"' To explicitly sort in ascending order, add a + in front of the column name: 'browser_sort "+bpm"' To reset the sort order of a playlist to it's original order, use 'browser_sort "Original Sort Order"'

sideview_sort
Sort the sideview on the specified column: 'sideview_sort "artist"', 'sideview_sort "lastplay"',...

playlist_load
Load the folder or playlist selected in the browser in the playlist. Use "playlist_load 'append'" to add the selected folder to the playlist instead of replacing the existing playlist

sidelist_load
Load the folder or playlist selected in the browser in the sidelist Use "sidelist_load 'append'" to add the selected folder to the sidelist instead of replacing the existing sidelist

karaoke_load
Load the folder or playlist selected in the browser in the karaoke list Use "karaoke_load 'append'" to add the selected folder to the karaoke list instead of replacing the existing karaoke

edit_comment
open a window to edit the comment on the selected track.

search_options
popup the list of search options. to set one directly, you can use 'search_options "composer"' to toggle search of the field on or off

add_to_list (or virtualfolder_add)
Add the currently selected songs in the browser to the specified List. 'add_to_list "my_list"'

font_size
Change browser font size. Example: font_size +1

sidelist_clear
clear the sidelist.

sidelist_add
Add the songs selected in the browser to the sidelist

sidelist_load_and_remove
load the first song from the sidelist, and remove it from the sidelist.

sidelist_load_and_keep
load the first song from the sidelist.

karaoke_add
Add the songs selected in the browser to the karaoke list

edit_singer
Pops up the dialog to change the singer of the currently selected song in the karaoke list

file_count
Get number of files currently shown in browser You can also use 'automix', 'sideview', 'karaoke' or 'sidelist' as parameter to get the count in other lists. "file_count automix"

sideview
Show a specific folder in the sideview. Available sideviews are automix,sidelist,karaoke, Sampler ,clone Use 'sideview +1' or 'sideview -1' to scroll between available sideviews

sideview_title
Show the title of the folder selected in sideview

info_options (or infos_options)
show the context menu about the info panel fields and prelisten behavior

page

save_deck_set
Save the current configuration (which song is loaded on which deck) in a file

load_deck_set
Reload a previously saved deck_set file

browser_options
show the context menu about the browser filters, root folders, database, etc

browser_export
Export the current list of files to a CSV or HTML file

rating
Get or set the rating for the current song

browser_zoom (or browser)

browser_geniusdj
Lookup recommendations based on the items currently selected in the browser Use 'browser_geniusdj playing' to use the currently playing track instead of the track selected in the browser

browser_padding
Change the padding around lines in folder and list views. Example: browser_padding 50%

load_next
Load next track. You can use 'load_next keepplay' to start playing the loaded song if the currently loaded song was playing

load_previous
Load previous track

sidereco_options
Show a menu to select what should be displayed in the sideview recommendation panel

sidereco_song

sidereco_source

mark_linked_tracks (or mark_related_tracks)
Mark the tracks in deck 1 and 2 as linked. (Linked tracks can be shown in the Remixes tab of the sideview)

has_linked_tracks
Returns true when track has links to other tracks. On a button can be used to show the linked tracks in the sideview You can also use 'has_linked_tracks browsed' to get the result for the currently browsed track Passing a script that returns a full file path is also possible using 'has_linked_tracks `script`'

has_quick_filter
Return true if quick filter with given index exists

quick_filter
Apply or remove a quick filter on the list of song shown in the browser

browser_shortcut
'browser_shortcut': assign the current folder as a new shortcut\n'browser_shortcut X': go to the folder assigned to the Xth shortcut


Config

settings (or config)
open the configuration window.

smart_loop
when smart_loop is on, loop are automatically adjusted to sound perfect

smart_play (or auto_sync)
when smart_play is on, songs are automatically synchronized when started

smart_cue
when smart_cue is on, songs are automatically re-synchronized when jumped to a new position or cue

auto_match_bpm
when Auto Match BPM is on, songs are automatically set to the same BPM when loaded

auto_match_key
when Auto Match KEY is on, songs are automatically set to a compatible KEY when loaded, if possible

auto_pitch_lock
when Auto Pitch Lock is on, pitch_lock engages whenever BPMs are matched, so that moving manually one pitch slider will move the other in order to keep the match

quantize_loop
when quantize_loop is on, Loops automatically align according to the globalQuantize setting

quantize_setcue
when quantize_setcue is on, setting cues automatically align according to the globalQuantize setting

smart_scratch
when smart_scratch is on, backward scratching is automatically muted, only forward scratching will be heard

play_mode
set the mode for play/stop/cue buttons: 'play_mode "numark"', or 'play_mode "pioneer"'.

save_config (or saveregistryconfig)
save your config changes now (usually changes are saved automatically when you close virtualdj)

auto_cue
set the auto_cue mode: "off", "on", "always".

setting
read or write a specific setting (see config window for the list of all settings names) Example: setting "jogSensitivityScratch" 80% Example: setting "videoRandomTransition" on

setting_setsession
force a specific value for a setting during this session

setting_setsession_deck
force a specific value for a setting during this session for a specific deck

setting_setdefault
change the default value for a setting during this session

setting_reset
reset a setting to its default value

setting_ismodified

fader_start
enable or disable fader start

get_lemode
return true if we are running a LimitedEdition

apply_audio_config

eventscheduler_start
Start the Event Scheduler (can specify one specific saved schedule: eventscheduler_start 'summer_wedding')

eventscheduler
Open the Event Scheduler

connect


Controllers

get_controller_name
return the name(s) of the controller(s) assigned to this deck

get_ns7_platter

get_denon_platter

get_pioneer_loop_display

get_controller_image
Use in controller mappings to get the cover art from deck for use on controllers with screens

get_pioneer_display

pioneer_play
On when playing, off when no track loaded, blinking when paused or playing with cue stutter

pioneer_cue
On when playing or paused on cue, blinking when paused and not on cue, off when no track loaded

numark_waveform_zoom
Set numark waveform zoom (value from 0 to 3, or +1, -1 to step through zoom levels)

get_numark_waveform

get_rotation_cue
get the angle of the cue point on the disc

get_rotation_slip
get the angle of the slip point on the disc when slip is active, or regular get_rotation otherwise

get_numark_beatgrid

get_numark_songpos

get_gemini_display

get_gemini_waveform

gemini_waveform_zoomlevel

get_denon_cuepoints
'get_denon_cuepoints 100' for a led bar with 100 leds. Number must match the number of leds in the led bar in the definition.

menu_button
defines a button whose behaviour can be changed by a menu. Syntax: 'menu_button 1 "hotcue, Sampler ,effect,loop"'.

menu
display a menu on the controller's screen, that allows to change the behaviour of the menu_buttons. you can navigate through the menu using the browser_scroll action'.

menu_cycledisplay
on single-line controllers, cycle display when no menu is shown between artist - title, artist or title

get_display
get some text to display. depending on the latest action, it can be the name of an effect, the folder being browsed, the title of the current song, etc... for multiline displays, you can add the line number: "get display 1", "get display 2".

get_controller_screen

shift
set or query the built-in shift variable, used for controllers

display_time
set the mode to display time: "total", "remain", "elapsed", +1 or -1.

show_text
Show text on controller display. (If your controller uses get_display for the displays) "show_text 'Line 1|Line 2' 3000ms" will show 2 lines of text for 3 seconds (time optional, | separates lines) "show_text '$myvar$'" shows the contents of the variable $myvar

action_deck
return true if the button calling this action is on the specified deck: 'action_deck 1 ? actionA : actionB'

set_deck
use script or implicit variable to affect which deck the action is applied to example: 'set_deck `get_var varname` & play'

device_side
Assign a different action for a button or slider of a device depending on which side of the device it is on: "device_side 'left' ? action_for_left : action_for_right" For more than 2-deck controllers, you can use "device_side 1 ? action1 : device_side 2 ? action2 ? device_side 3 ? action3 : etc..."

invert_controllers
Invert the deck of the controllers

rescan_controllers
rescan for newly connected controllers.

reinit_controller
Reinit the specified controller (or all if none specified), going through the exit and init sequences (you can specify a delay between exit and init: "reinit_controllers 'mycontroller' 200ms".

midiclock_active
Toggle sending midiclock to the specified controller

miditovst_active
Toggle sending midi from a specific controller to the specified deck's VST instruments or effects

refresh_controller
refresh the display of the specified controller (or all if none specified).

assign_controller
Assign a specific controller to this deck. 'deck 1 assign_controller "CDJ400" 2' assigns the second CDJ400 to deck 1 Or in a controller Mapping 'deck 1 assign_controller' will assign the controller the action was executed from to deck 1.

ns7_platter

phase_movement

phase_position

controller_battery

v7_status

motor_switch
assign this deck to be controlled by the motorized wheel

denon_platter

motorwheel_instant_play
when set to on, the song will start instantly, bypassing the ramp up time the motor takes to reach its full rotation speed (the drawback is that then you cannot hold the disc still when your start the motor)

djc_shift

djc_button

djc_button_popup

djc_button_slider

djc_button_select

djc_panel

mixer_order
For controllers with 4 decks, specify the order of the decks, from left to right. Default: "mixer_order 3124"

effect_fxsendreturndeck

effect_fxsendreturndeck_multi
Select which source to apply fx to for a specific send/return channel in case there are more than one 'deck 1 effect_fxsendreturndeck_multi Master ' : Apply Master fx on the first fx send/return pair 'deck 2 effect_fxsendreturndeck_multi mic' : Apply mic fx on the second fx send/return pair 'deck 2 effect_fxsendreturndeck_multi 4' : Apply deck 4 fx on the second fx send/return pair

effect_fxsendreturnenable

os2l_button
Send a command to a DMX software over OS2L: 'os2l_button "blackout"', 'os2l_button "fog machine" while_pressed', etc. If you want to specify a page, you can use 'os2l_button "mypage" "mybutton"'. If the DMX software doesn't send feedback commands, os2l_button acts as a flash button (it sends 'on' when pressed, 'off' when released) - use 'os2l_button "mybutton" on' to not send commands on release. If the DMX software sends feedback commands, os2l_button acts as a toggle button (it sends the opposite of the last feedback when pressed, nothing on release) - use 'os2l_button "mybutton" while_pressed' to send a command on release.

os2l_scene
similar to os2l_button, but sends 'on' to the DMX software only if the button was not active yet, and only if the deck is audible. (requires feedback from the DMX software) when the deck is not audible, the scene will be queued and started when the deck becomes audible os2l_scene "scene1" os2l_scene "mypage" "myscene"

os2l_cmd
Send a numeric command to a DMX software over OS2L: 'os2l_cmd 42 on' or 'os2l_cmd 43 50%'

os2l_info

rzx_touch

rzx_touch_x

rzx_touch_y

controller_mapping
Assign a Mapping to a controller 'controller_mapping "My Mapping "' assigns the Mapping 'My Mapping ' to the controller the command was executed on 'controller_mapping "CDJ400" "My Mapping "' assigns the Mapping 'My Mapping ' to all CDJ400s 'controller_mapping "CDJ400" "My Mapping " 2' assigns the Mapping 'My Mapping ' to the second CDJ400

controllerscreen_deck

keyboard_shortcuts
Map to CTRL or ALT. While pressed will show keyboard overlay in browser. Double-press to activate sticky keys. Accepts time to delay showing overlay (keyboard_shortcuts 500ms). In scripts can also be used to turn on or off the overlay manually (keyboard_shortcuts on)

select_master_output
Select if the audio should be played on the computer speakers or on the controller audio output


Cues

cue_stop
if playing, pause and go to the last cue point. if paused, set the current position as cue point, and preview the cue as long as pressed. you can specify a number ('cue_stop 1', 'cue_stop 57') to work with several cues.

cue_play
if playing, pause and go to the last cue point. if paused, set the current position as cue point, and preview the cue as long as pressed. if you kept pressed more than 2s (or the time specified), it will continue playing once you release. syntax: 'cue_play 1 1000ms'

cue
if playing, go to the last cue point and continue playing. if paused, set the current position as cue point, and preview the cue as long as pressed. if in loop, change loop_in to the cue point but keep the loop's length. you can specify a number ('cue 1', 'cue 57') to work with several cues.

hot_cue (or hotcue)
if no cue point is set, or if 'cue', 'cue_stop' or 'cue_play' is pressed, set one at the current position. otherwise go to the cue point and start or continue playing. if in loop, set the cue point as new loop_in but keep loop_length. you can specify a number ('hot_cue 1', 'hot_cue 57') to work with several cues.

silent_cue
Mute track when enabled until a hot cue is activated

cue_select
Select the nth cue point as default cue point for cue, hotcue, etc.. actions. Does not change position to the selected cue point.

cue_cup
if playing, rewind to the last cue point, and start again on release. if paused, set the current position as cue point.

cue_button (or cue_3button)
act like cue_stop, cue_play or cue_cup depending on the cueMode setting

set_cue
store the current position in the cue. if one parameter is given, it's the number of the cue to use. if two parameters are given, the second is the position to store, in ms, in beats, or in percentage of the song length.

goto_cue
Go to the specified cue. Example "goto_cue 1", "goto_cue +1", "goto_cue -1" "goto_cue" will jump to the currently selected/last used cue.

delete_cue
Deletes a stored cue point. If no cue number is specified, it will delete the currently active cue point

cue_pos
"cue_pos 1" returns the position of cue point #1 as a percentage "cue_pos 1 msec", "cue_pos 1 sec", "cue_pos 1 min" returns the position of cue point #1, msec, sec and min parts "cue_pos 1 mseconly" returns the position of cue point #1 in milliseconds "cue_pos 1 beats" returns the position of the cue point in number of beats from first beat

cue_name
"cue_name 1" returns the name of cue point #1, or changes the cue point when pressed

cue_action

get_cue
returns the currently active cue, or 0 if no cue point is active

has_cue
returns true if the specified cue number is set

cue_countdown
count down to the next cue (or end) in beats use 'cue_countdown color' or 'cue_countdown name' to get the name or color of the next cue point

cue_countup
count up from the last cue point (or start) in beats use 'cue_countup color' or 'cue_countup name' to get the name or color of the last cue point

cue_counter
count up or down to the nearest cue point in beats use 'cue_counter color' or 'cue_counter name' to get the name or color of the nearest cue point

lock_cues
lock/unlock the cues for this particular song, so that cue actions cannot inadvertently modify them while you're playing

shift_all_cues
shift all the cues of the song from the given amount (can be used to fix the cues from v7 imported files in case the automatic fix didn't work properly): 'shift_all_cues -10ms'

cue_color
query or set the color of a cue point Query example: cue_color 1 Set example: cue_color 1 'yellow'

cue_loop
Jump to a cue and stay in a loop. Use cue_loop_hold to select if loop is temporary, or stays until pressed again. When the cueLoopAutoSync option is enabled, jumping to the cue is beat synchronized

cue_loop_hold
Toggle cue_loop between looping while pressed and turn loop on/off

cue_loop_autosync

cue_display
Show information about a cue point based on the cueDisplay config option. Example: 'cue_display 1' Can also be used to modify the cueDisplay option by using +1 or -1 as parameter: 'cue_display +1' The cueDisplay option can also be set by name: 'cue_display name'

sort_cues
sort cue points chronologically

cues_options
Show some options about cues


Deck_select

select
select this deck as 'working deck'. the beat of the working deck will be shown in front in the display, and shortcuts and actions with no specified deck will affect this deck.\nUnless PFL has been set manually, the PFL will also follow the working deck.

masterdeck_auto
remove the masterdeck selection and put back automatic masterdeck behavior

masterdeck
select/unselect this deck as ' Master deck'. When a Master deck is set, all synchronization operations will take the Master deck as reference. (for skins with more than 2 decks)

leftdeck
select this deck to be the left deck: "deck 3 leftdeck" or "leftdeck +1"

rightdeck
select this deck to be the right deck: "deck 3 rightdeck" or "rightdeck +1"

invert_deck
switch leftdeck between deck 1 and deck 3 or rightdeck between deck 2 and deck 4 "invert_deck" to swap the calling deck, or "invert_deck 'left'", "invert_deck 'right'" to specifically switch left or right deck

leftcross
assign this deck to the left of the crossfader: "deck 3 leftcross" "deck 3 leftcross 'only'" to assign only deck 3 to left of the crossfader "leftcross 'none'" to disable the left crossfader

rightcross
assign this deck to the right of the crossfader: "deck 3 rightcross"

cross_assign
assign this deck to a side of the crossfader: "deck 3 cross_assign 'left'" or "deck 3 cross_assign 'thru'"

pfl
select if this deck is sent to the headphones. (can be used with a slider or a % to specify the volume: 'pfl 75%')

get_deck_color
return blue or red if the deck is the left deck or right deck (and gray otherwise). Can be used with a darkness modifier: 'get_deck_color 50%' Use 'get_deck_color "absolute"' or 'get_deck_color "absolute" 50%' to get a color based on actual deck rather than left/right (red for deck 1, blue for deck 2, orange for deck 3, green for deck 4)


Equalizer

eq_mode
Select the behavior of the EQs knobs (frequency, modernEQ or EZRemix) Can be used to switch between Frequency and your preferred Stems mode using 'eq_mode +1' To change the eq mode only for a single deck, use "eq_mode +1 deck" (or "deck 1 eq_mode +1 deck" to specify deck 1 in your script) To select a specific behavior, you can use "eq_mode frequency", "eq_mode modernEQ", "eq_mode ezRemix" or "eq_mode Stems "

mute_stem
mute one stem. Stem names are: "HiHat", "Vocal", "Instru", "Bass", "Kick", or you can use aggregate Stems : "Melody" (Instru+Bass), "Rhythm" (HiHat+Kick), "MeloRhythm" (Instru+Bass+HiHat+Kick)

only_stem
keep only one stem. Stem names are: "HiHat", "Vocal", "Instru", "Bass", "Kick", or you can use aggregate Stems : "Melody" (Instru+Bass), "Rhythm" (HiHat+Kick), "MeloRhythm" (Instru+Bass+HiHat+Kick)

stem_pad
mute a stem (or isolate if pressed with Shift). Stem names are: "HiHat", "Vocal", "Instru", "Bass", "Kick", "Rhythm", "MeloRhythm", "Acapella", "Instrumental"

has_stems
Return true if the track has Stems available. Can also be called with 'has_stems "2.0"' to check for new engine, or 'has_stems "ready"' to check if Stems are ready at the current playing position

stems_bleed
Control how much the fast Stems separation algorithm will allow bleeding. The action affects one of the four bleeding values (MuteVocal, MuteInstru, OnlyVocal, OnlyInstru) depending on what is currently muted or isolated on the deck. (NOTE: this does nothing on the regular HiQuality algorithm)

high_label

mid_label

low_label

eq_high (or eq_high_slider)
change the amount of HiHat, Vocal or High (depending on EQ control mode).

eq_mid (or eq_med or eq_mid_slider)
change the amount of Melody, Vocals or Medium (depending on EQ control mode).

eq_low (or eq_low_slider)
change the amount of Kick or Low in the mix (depending on EQ control mode).

stem
Change the amount of a stem in the mix. Stem names are: "HiHat", "Vocal", "Instru", "Bass", "Kick", or you can use aggregate Stems : "Melody" (Instru+Bass), "Rhythm" (HiHat+Kick), "MeloVocal" (Melody/Vocal). To get kill on left side and isolate on right side of the slider, you can use "FullVocal", "FullMelo" and "FullRhythm" To map a slider to always control the equalizer, regardless of EQ mode, you can use "stem FreqHi", "stem FreqMid", and "stem FreqLo"

eq_high_freq
set the treble equalizer

eq_mid_freq
set the medium equalizer

eq_low_freq
set the bass equalizer

eq_kill_high
mute the treble

eq_kill_mid (or eq_kill_med)
mute the medium.

eq_kill_low
mute the bass.

eq_crossfader_high
crossfade the treble between both decks

eq_crossfader_mid (or eq_crossfader_med)
crossfade the center frequencies between both decks.

eq_crossfader_low
crossfade the bass between both decks

eq_reset
reset the equalizer.

filter_activate
enable or disable the deck filter

filter (or filter_slider)
apply the selected colorfx to the sound (nothing applied at 50%, and more applied the farther from the center)

filter_label
get the text to display under the filter knob (use filter_label "clean" to always get the value, and filter_label "name" to always get the name)

filter_resonance
change the resonance of the filter

filter_selectcolorfx
Select the color effect controlled by the filter knob

stem_color
get the default color of a specific stem


Get

get_beat
get the intensity of the beat at the current position (0% to 100%).

get_beat2
get the intensity of the beats from both decks at the same time.

get_beatgrid
get the intensity of the beat based on the beatgrid (100% if on the beat, 0% if halfway between to beats).

get_beatpos
get the current position in beatgrid coordinate (27.5 would mean halfway between the 27th and 28th beats in the song).

get_beatdiff
Get the distance between the beat from this deck and the beat from the active deck 50% means the deck are aligned, 0% means this deck is late half a beat, 100% means it is ahead half a beat 'get_beatdiff 4' will return the distance percentage between bars instead of beats

get_bpm
Get the bpm of the song Use 'get_bpm absolute' to get the original bpm of the song (not changing when changing the pitch)

get_firstbeat
get the position of the first beat (in milliseconds)

get_firstbeat_local
get the position of the first beat in the current phrase 16 beats (in milliseconds)

get_time
get the elapsed time (or remaining or total depending on "display_time"), in milliseconds. Use 'get time 1000' to get another unit than ms (1000=ms, 25=1/25th of seconds, 44100=frames, etc). Use "elapsed", "remain" or "total" to bypass the setting of display_time. Use "absolute" not to take the pitch into account. On texts, use "short" to hide the decimals. Example: get_time "remain" "short"

get_time_sign
Get the sign (-1 or +1) of the elapsed time (or remaining or total, depending on "display_time") You can write 'get_time_sign "elapsed"' or "remain" or "total" to bypass the setting of display_time

get_time_hour
Get the hours of the elapsed time (or remaining or total, depending on "display_time") Use 'get_time_hour "absolute"' if you don't want to take the pitch variations into account You can write 'get_time_hour "elapsed"' or "remain" or "total" to bypass the setting of display_time

get_time_min
get the minutes of the elapsed time (or remaining or total, depending on "display_time"). use 'get time_min "absolute"' if you don't want to take the pitch variations in account. you can write 'get time_min "elapsed"' or "remain" or "total" to bypass the setting of display_time

get_time_sec
get the seconds of the elapsed time (or remaining or total, depending on "display_time").

get_time_ms
get the 1/100th seconds of the elapsed time (or remaining or total, depending on "display_time") use 'get_time_ms 1000' to get the actual milliseconds

get_time_msf
get the MSF frame of the elapsed time (or remaining or total, depending on "display_time").

get_totaltime_min
get the minutes of the length of the song

get_totaltime_sec
get the seconds of the length of the song

get_totaltime_ms
get the 1/100th seconds of the length of the song

get_totaltime_msf
get the frames of the length of the song

get_rotation
get the angle of the disc

get_arm
get the position of the turntable arm

get_position
get the position in the song

get_automix
get the position of the automix crossfader

get_volume
get the volume applied by both the volume sliders and the crossfader

get_deck
get the number of the deck

get_deck_letter
get the letter of the deck

get_spectrum_band
get the level of a single spectrum band. 'get_spectrum_band 1' Use 'deck Master ' in front to get spectrum of the Master deck 'deck Master get_spectrum_band 1' By default there are 32 bands

get_plugindeck
For use in plugins. Returns 1,2,etc... when plugin is active on a deck, 0 for Master , -1 for Sampler , -2 for mic

get_defaultdeck
get the number of the default deck

get_leftdeck
get the number of the left deck

get_rightdeck
get the number of the right deck

get_activedeck
get the number of the sync Master deck

get_decks
get the total number of decks of the current skin (can also be used with argument to compare: 'get_decks 4' returns true if 'get_decks' would return 4, false otherwise)

get_custom_text

get_beat_counter
get the position of the beat counter

get_beat_num
"get_beat_num" returns a value between 1 and 4 indicating the beat in the measure "get_beat_num 1 4" returns true when the first beat of the measure is currently playing "get_beat_num 1" returns true when the first beat of a 4-beat measure is currently playing (works from 1 to 4) "get_beat_num 16" returns a percentage indicating the beat position in a 16-beat phrase (works with any phrase number larger than 4)

get_phrase_num
"get_phrase_num" returns a value between 1 and 4 indicating the measure number "get_phrase_num 1" returns true when the first measure of the phrase is currently playing

get_bar
returns the current bar number (1 bar = 4 beats)

get_beat_bar
get the position in % in the 4:4 bar (or in 4:16 if called with 'get beat_bar 16')

get_filepath
get the filepath of the song on the deck

get_filename

get_filesize

get_artist

get_title

get_title_remix
Return combination of title and Remix : "Title ( Remix )".

get_title_before_remix
Return title of the track. If Remix is empty, the part in brackets in the title is removed (and shown by get_remix_after_title)

get_remix_after_title
Return Remix of the track loaded on the deck like "( Remix )" Remix will automatically be extracted from title if Remix field is empty

get_artist_before_feat
Return artist of the track, with 'featuring' stripped

get_featuring_after_artist
Return featuring artist, stripped from artist or title field

get_artist_title_separator
Return a dash ( - ) if there is both an artist and a title

get_artist_title

get_title_artist

get_album

get_year

get_genre

get_composer

get_songlength
get the length in seconds of the song on the deck

get_comment

get_version
Returns version as text such as "2025"

get_build
Returns build number

get_membership

get_license

get_hwnd
return the Windows handle to VirtualDJ's window

get_vdj_folder
return the home folder of VirtualDJ.

get_browsed_selection_index
'get_browsed_selection 1 3' returns true if the first line is the selected line in a browser 3 lines high 'get_browsed_selection 3' returns the line number of the selected line in a browser 3 lines high (between 1 and 3)

get_browsed_folder_selection_index
'get_browsed_folder_selection 1 3' returns true if the first line is the selected line in a browser 3 lines high 'get_browsed_folder_selection 3' returns the line number of the selected line in a browser 3 lines high (between 1 and 3)

get_browsed_song
get a property from the currently browsed file: "get_browsed_song 'title'", "get browsed_song 'playcount'", etc...

browsed_song
set a property of the currently browsed file: "browsed_song 'rating' 5", ...

get_loaded_song
get a property from the song loaded on the deck: "deck 2 get_loaded_song 'album'"

loaded_song
set a property of the currently loaded file: "loaded_song 'rating' 5", ...

get_loaded_song_color
'get_loaded_song_color red 255' (component, default color) 'get_loaded_song_color white' (default color) returns color for the loaded track. This includes color filters. (For manually selected color only, use 'get_loaded_song color' instead)

prelisten_info

get_browsed_artist

get_browsed_title

get_browsed_title_artist

get_browsed_artist_title

get_browsed_album

get_browsed_composer

get_browsed_genre

get_browsed_comment

get_browsed_filepath
get the filepath of the song currently selected in the browser

get_browsed_bpm

get_browsed_color
'get_browsed_color 0 red 255' (item, component, default) 'get_browsed_color 0 white' (item, default) returns color for selected item. This includes color filters. (For manually selected color only, use 'get_browsed_song color' instead)

get_browsed_header

get_browsed_scrollpos

get_browsed_scrollsize

get_browsed_folder_scrollpos

get_browsed_folder_scrollsize

get_browsed_folder_icon

get_browsed_folder
get the name of the folder selected in the browser

get_browsed_folder_path
get the full path of the folder selected in the browser

get_browsed_folder_tab

get_browsed_key

get_record_time
get the time already spent recording

get_record_size
get the current size of the recording file

get_record_message
get the message displayed on the Record page

get_record_min
get the minutes of the recording time

get_record_sec
get the seconds of the recording time

get_record_ms
get the milliseconds of the recording time

get_record_msf
get the frames of the recording time

get_haslinein
returns true if the current soundconfig includes some linein inputs

get_hasmic
returns true if the current soundconfig includes a mic input

has_aux
returns true if the current soundconfig includes a aux input

get_hasinput
returns true if the current soundconfig includes any input (mic, linein or timecode)

get_hasheadphones (or get_hasheadphone)
True when a headphones output is configured in sound setup, or when the controller has a headphone volume control

get_hasmaster
True when a Master output is configured in sound setup, false for external mixer configurations

get_askthedj_unread
Returns the number of unread Ask The DJ requests (requires askTheDJMonitoring setting to be on always)

get_askthedj
Returns the latest request from ask the dj (requires askTheDJMonitoring setting to be on always) Use 'get_askthedj 2' to get the second latest request, etc.

get_deck_analysis

get_song_event
Provide analysis about current and coming events in the song. Can be used when writing visualisation plugins. The first parameter is "current" or "next" to get the current or the coming event. The second parameter can be "hasbeats", "volume", "volume_end", "remaining"

get_username


Karaoke

karaoke
Start or stop automatic karaoke loading and background music

karaoke_options
show the contextmenu with the karaoke options

karaoke_show
show the singer list on the video output

get_next_karaoke_song
Get info about the upcoming karaoke tracks Example 'get_next_karaoke_song "singer" +1'

get_karaoke_background_song
Get info about the background song playing in karaoke mode

is_karaoke_idle
On when karaoke mode is active but not playing. (Background music may be playing)

has_karaoke_next
On when karaoke mode is active and there is still another singer queued

is_karaoke_playing
On when karaoke track is playing and karaoke mode is active. Off when background music is playing

karaoke_venue_name


Key

key
change the key of the song, from -12 (one octave down) to +12 (one octave up), only in multiple of semitones.

get_key_modifier
get the number of semitone up or down currently applied to the song

get_key_modifier_text
get the number of semitone up or down currently applied to the song

get_harmonic

get_key
get the key of the current song, based on keyDisplay option Use get_key "musical" or get_key "harmonic" to get a specific display independent of keyDisplay option

key_smooth
change the key of the song, from -6 (half octave down) to +6 (half octave up), allowing not only multiple of semitones. use key_smooth full for full octave up or down

key_move
move the key up or down from the given amount of semitones.

set_key
change the key of the song to match the given key. you can use standard notation ('set_key "A#m"') or numeric ('set key "03A"'). if no given key, it will use the other deck. the change will match the exact key.

match_key
change the key of the song to match the given key. you can use standard notation ('match_key "A#m"') or numeric ('match_key "03A"'). if no given key, it will use the other deck. the change will be the smallest change to make it compatible with the given key.

key_match_button
Match key to the other deck's key on first press, or reset key to normal on second press

key_match_menu
Open a menu to select a different key for the current song

get_key_color
Return color of the current key of the track in the specified deck

key_lock (or keylock)
activate/deactivate the key lock (to make the pitch slider change the speed of the song, but keep the key of the song like it is now).

keycue_pad_jump
when on, keycue_pad will jump to the cue point on each press, when off, keycue_pad will only modify the key without jumping to the cue point

keycue_pad
change the key depending on the pad and play the current cue point

keycue_pad_color
green for the selected key, magenta for lower keys, orange for higher keys and white for no key change

keycue_pad_page
change the offset of the key change by keycue_pad actions


Loop

loop
set or remove a loop. 'loop 4', 'loop 0.5' set a loop in beats. 'loop 10ms' set a loop in ms. 'loop 200%' multiply by 2 the size of the loop. 'loop 50%' divides by 2. 'loop' alone set a loop at the actual position with the same beat size as the last set loop.

get_loop_in_time
Get time (in ms) of the start of the loop Use "get_loop_in_time 1.0" to return the time in seconds instead of milliseconds Use "get_loop_in_time on" to return the loop in time even when no loop is active

get_loop_out_time
Get time (in ms) of the end of the loop Use "get_loop_out_time 1.0" to return the time in seconds instead of milliseconds Use "get_loop_out_time on" to return the loop out time even when no loop is active

loop_button
one-button smart loop: Set the loop in on the first press, set the loop out on second press, remove the loop on third press.

loop_in
if not in loop, set the beginning of a loop. if in loop, jump back to the beginning of the loop.

loop_out
if not in loop, set the deck in loop, starting from the last set loop_in point or stutter point. if in loop, exit the loop.

pioneer_loop_in

pioneer_loop_out

pioneer_loop

loop_length
change the length of the loop. 'loop_length 15ms' set the length in ms, 'loop_length 0.5' set the length in beats, 'loop_length +100%' set the length in percentage of the actual length.

loop_move
move the loop without changing its length. 'loop_move +10ms' set the distance in ms, 'loop_move +2' set the distance in beats, 'loop_move +50%' set the distance in percentage of the actual length.

loop_double
doubles the length of the loop.

loop_half
halves the length of the loop.

loop_exit
remove the loop.

loop_select
set the loop size (or default loop size if no loop is active). If no parameter is provided, a popup list of loop values to choose from will be displayed.

reloop
jump to the loop_in point.

reloop_exit
if in loop, remove the loop. otherwise, reactivate the last used loop. Highlights when a loop had been used

loop_position
Get relative position in loop (from 0% to 100%)

get_active_loop
get the number of beats in the current loop

get_loop
get the number of beats in the current loop or the default loop size if no loop is active

loop_save
'loop_save 1' Save current loop in saved loop slot 1 'loop_save "myloop"' Save current loop and name it "myloop"

loop_load
'loop_load 1' Load the saved loop from slot 1 'loop_load "myloop"' Load saved loop named "myloop"

loop_load_prepare
'loop_load_prepare 1' Activate/Deactivate the saved loop in slot 1 without jumping to the start point 'loop_load_prepare "myloop"' Activate/Deactivate stored loop named "myloop" without jumping to the start point

loop_delete
'loop_delete 1' Delete the saved loop in slot 1

saved_loop
'saved_loop 1' Load the saved loop in slot 1 or set if it doesn't exist 'saved_loop "myloop"' Load saved loop named "myloop" or set if it doesn't exist

saved_loop_prepare
'saved_loop_prepare 1' Activate/Deactivate the saved loop in slot 1 without jumping to the start point or set if it doesn't exist 'saved_loop_prepare "myloop"' Activate/Deactivate stored loop named "myloop" without jumping to the start point or set if it doesn't exist

get_saved_loop
get information about a saved loop: get_saved_loop 'pos', get_saved_loop 'length', get_saved_loop 'name'

saved_loop_display
Show information about a saved loop based on the savedLoopDisplay config option. Example: 'saved_loop_display 1' Can also be used to modify the savedLoopDisplay option by using +1 or -1 as parameter: 'saved_loop_display +1'

saved_loop_autotrigger
'saved_loop_autotrigger 1' Activate/Deactivate auto-trigger of loop when the play position arrives at the saved loop

loop_color
query or set the color of a saved loop Query example: loop_color 1 Set example: loop_color 1 'yellow'

loop_back
When loop back mode is enabled, starting a loop Sets the end point of the loop, looping what you just heard. When disabled, starting a loop Sets the start point of the loop.

loop_roll_mode
If loop roll mode is active, when the loop exits, the song continues from the position it should have been if no looping had been done

loop_roll
"loop_roll 0.25" for 1/4th beat loop roll "loop_roll video" to toggle video loop roll on or off

slicer
"slicer 1" to "slicer 8" for 8 slicer buttons "slicer 1 'hold'" to hold the current position on first activate "slicer 'length' +1" to increase length "slicer 'step' +1" to increase step size "slicer video" to toggle video slicer on or off

repeat_song
When active, song will restart from beginning when finished

loop_adjust
use the jogwheel to adjust the loop. loop_adjust 'move', loop_adjust 'out', loop_adjust 'in' activate a specific loop adjust mode loop_adjust -1, loop_adjust +1 emulate moving the jog when loop adjust is active

loop_pad
Use 'loop_pad 1' to 'loop_pad 8' to trigger a loop of predefined length, depending on loop_pad_page and loop_pad_mode

loop_pad_page
Cycle through the different lengths of Loops for use with loop_pad

loop_pad_mode
Cycle through the different loop modes for use with loop_pad. 1=On/Off 2=Hold 3=Roll

loop_options
Show some options about Loops


Macro

macro_record
Start or stop recording a macro

macro_play
playback a previously recorded macro


Pads

pad
activate the ith pad from the current pad page

pad_page (or pad_pages)
Syntax: 'pad_page 1' to activate a the first page, 'pad_page 1 hotcues' to override the default for a page, 'pad_page btn1' for first button (that could be page 1 or page 5 depending on shift), 'pad_page' to show the dropdown menu

pad_page_select (or pad_page_favorite_select)
Select the pad page for this slot

pad_edit
edit the current Pads page

pad_param
change the param 1 of the Pads

pad_param2
change the param 2 of the Pads

pad_pressure
change the pressure applied on the ith pad

pad_color
return the color of the ith pad (without auto-dim)

pad_button_color
returns the color of the ith pad as should be used on a controller button (changing the color for standby/active/pressed according to the controller's RGB capability). if the pad is active and has no color, white is returned. if the pad is inactive and has a color, and the controller support full RGB Pads , a dimmed color is returned. if the pad is active and has a color, and the controller doesn't support full RGB Pads , the color is blinking.

padshift
the 'pad' action automatically change action on shift, but if you want to manually force the use of the shift action, you can use padshift instead

padshift_pressure
the 'pad_pressure' action automatically change action on shift, but if you want to manually force the use of the shift action, you can use padshift_pressure instead

padshift_button_color
the 'pad_button_color' action automatically change action on shift, but if you want to manually force the use of the shift action, you can use padshift_button_color instead

pad_pushed
returns true if the pad is pushed (useful for custom color actions not using auto-dim)

pad_menu
open the menu for this pad page

pad_has_param

pad_param_visible

pad_has_action

pad_has_pressure

pad_has_color

pad_has_menu

pad_has_16pads
Returns true when a controller is connected with a 4x4 pad layout

pad_bank2
Switch between showing Pads 1-8 or 9-16 on skins that support it

padfx
Activate/deactivate named effect with a single key. Effect parameters can be specified as well. 'padfx "echo" 40% 90%' to start/stop the echo effect with first parameter at 40% and second parameter at 90%. When the effect is stopped, the parameters return to their original values. 'padfx "echo" 40% 90% smart_pressed' smart_pressed works as a toggle when pressing the button shortly, or as a temporary while holding the button pressed 'padfx "echo" 40% 90% "TRAIL:on"' after the sliders, it is possible to add strings to disable or enable switch parameters by defining their name, a colon and "on" to enable or "off" to disable 'padfx "echo out" 80% "solostem:vocal"' as the last parameter, you can add solostem:stemname to only let that stem be audible while applying the effect. stem names can be Vocal,HiHat,Bass,Instru,Kick,Melody,Rhythm,MeloVocal,MeloRhythm 'padfx "echo out" "mutestem:rhythm"' as the last parameter, you can add mutestem:stemname to mute that stem while applying the effect 'padfx "reverb" "stemfx:vocal"' as the last parameter, you can add stemfx:stemname to apply the effect only to that stem (other Stems will continue playing normally). stem names can be vocals, hihat, bass, instru, kick, rhythm and instrumental

padfx_single
Same as padfx, but turns off the previous padfx before activating the current effect


Pitch

pitch (or pitch2 or pitch2_slider or pitch_slider)
Set the pitch of the deck. Without parameters it can be assigned to sliders Used with a number, it gives the position on the slider (and therefore account for pitch_range). ('pitch 0.25' set pitch at -10% if pitch range is 20%) Used with a percent it gives an absolute position. 'pitch 112%' set pitch at +12% Relative values are possible too. 'pitch +0.1%', 'pitch +0.1 bpm'

pitch_motorized

pitch_relative
set the pitch of the deck, to be used by hardware controllers if you prefer the change to be relative to the software pitch position

pitch_zero
Set pitch to 0% (normal playing speed) Use 'pitch_zero "center"' on controllers that send a message when the pitch slider is at the center. This prevents unwanted behavior in gradual or relative mode.

pitch_reset
Slowly brings the pitch back to 0%. You can specify the speed in % per second (default uses the pitchResetSpeed option): 'pitch_reset 5%' You can also specify the speed in ms or beats: 'pitch_reset 500ms' or 'pitch_reset 4bt'

pitch_range
set the range for the pitch slider. 'pitch_range 12%' set the range from -12% to +12%. 'pitch_range +1' scrolls through the default pitch ranges. 'pitch_range "12,16,25" +1' scrolls through the provided list of pitch ranges. 'pitch_range +1 deck' changes the pitch range only for the specific deck

pitch_bend
slow down or speed up the song: 'pitch_bend +3%'. you can make the bend to increase slowly by specifying a second time parameter: 'pitch_bend +1% 500ms' will start at +1% and will double every 500ms.

master_tempo
activate/deactivate the Master tempo (to make the pitch slider change the speed of the song, but keep the original key of the song).

pitch_lock (or pitchlock)
when Pitch Lock is on, moving the pitch slider on one deck will move the slider on the other deck to keep the sync

startupspeed
vinyl startup speed, the larger, the longer it takes for the Record to get from stopped to playing

backspin
Do a backspin. It is possible to specify the length: 'backspin 5000ms' or 'backspin 4bt'

brakespeed
vinyl brake speed, the larger, the longer it takes for the Record to get from playing to stopped

get_pitch
Get the pitch from -100% to +100%, centered on 0%

get_pitch_value
Get the pitch from 0% to 200%, centered on 100%

get_pitch_zero
Is true if the pitch is zero, with an optional precision parameter: 'get pitch_zero 5%' (the % is relative to the pitch range. Use "get pitch_zero 'absolute' 0.1%" to use absolute precision)


Plugins

effect_select_multi
effect_select_multi 2 "echo" -> select effect echo in slot 2 effect_select_multi 1 -1 -> select previous effect in slot 1 effect_select_multi +1 -> select next effect in slot 1 effect_select_multi -> show popup window for slot 1 effect_select_multi 1 -> show popup window for slot 1 effect_select_multi 1 0.2 -> select the 2/10th effect from the list in slot 1 effect_select_multi "video" -> select effect in the video effect slot effect_select_multi does not deactivate the previous plugin in the specified slot

effect_select
effect_select 2 "echo" -> select effect echo in slot 2 effect_select 1 -1 -> select previous effect in slot 1 effect_select +1 -> select next effect in slot 1 effect_select -> show popup window for slot 1 effect_select 1 -> show popup window for slot 1 effect_select 1 0.2 -> select the 2/10th effect from the list in slot 1 effect_select "audioonlyvisualisation" -> select visualisation used when song has no video effect_select deactivates the previous plugin in the specified slot

effect_select_toggle
Same as effect_select, but will turn on the new effect if the previous effect was on

effect_select_popup
Same as effect_select, but shows the selection drop-down temporarily for easier selection

effect_active (or effect_activate)
activate/deactivate the effect on a specific slot. example: effect_active 1 'flanger' on or effect_active 1

effect_disable_all
'deck 1 effect_disable_all' Disables all effects on deck 1 'deck Master effect_disable_all' Disables all Master effects 'effect_disable_all Sampler ' Disables all Sampler effects. 'aux' or 'mic' can be used for mic or aux effects

effect_slider (or effect_slider_slider)
Move the n-th slider on the given effect "effect_slider 1 2 50%" : Set slider id 2 on slot 1 to 50% "effect_slider 1 0%" : set slider id 1 on slot 1 to 0%

effect_slider_skip_length
Move the n-th slider on the given effect, excluding a length slider if present "effect_slider_skip_length 1 2 50%" : Set slider 2 (excluding length) on slot 1 to 50% "effect_slider_skip_length 1 0%" : set slider 1 (excluding length) on slot 1 to 0%

effect_slider_active (or effect_slider_activate)
move a slider and activate the effect as long as the mouse is down

effect_has_slider
effect_has_slider 1 2 on -> returns true if there is a second slider on slot 1 effect_has_slider 1 -> returns true if there is a first slider on slot 0

effect_slider_reset
return this plugin slider to its default value

effect_colorfx
'effect_colorfx 1 "echo"' to use echo on custom color fx slot 1 (up to 4 custom slots available)

effect_colorslider
Control the effect from center position off, to full on either left or right

effect_releaseslider
Control the effect release specific slider

effect_releaseslider_active
Control the effect release specific slider and auto activate the effect

effect_button
'effect_button 1 2' button 2 on slot 1 'effect_button 2' button 2 on slot 1

effect_has_button
'effect_has_slider 1 2 on' -> returns true if there is a second button on slot 1

video_source
activate video if not active yet, and open the shader selection dialog if shader is the source

video_source_select
select the plugin used for video source. you can specify by name ('video_source_select "webcam"'), relative ('video_source_select +1') or without parameters to open a popup window listing the available plugins

video_transition_select
select the plugin used for video transitions. you can specify by name ('video_transition_select "my_plugin"'), relative ('video_transition_select +1') or without parameters to open a popup window listing the available plugins

video_transition_slider (or video_transition_slider_slider)
move the n-th slider of the video transition plugin

video_transition_button
push the n-th button of the video transition plugin

video_fx_select
select a video effect plugin. you can specify by name ('video_fx_select "my_plugin"'), relative ('video_fx_select +1') or without parameters to open a popup window listing the available plugins

video_fx_clear
deactivate all the active video effects

video_fx
activate/deactivate the selected video effect

get_video_fx_slider_label
get the text to display under this slider control

video_fx_slider (or video_fx_slider_slider)
move the n-th slider of the video effect plugin

video_fx_button
push the n-th button of the video effect plugin

effects_used
Active when there are any effects activated. Use "effects_used 'deck'" to get the effects on the selected deck, or "effects_used ' Master '" to get effects activated on Master .

get_effects_used
Returns the number of effects currently active

get_effect_name
get the name of the currently selected effect

get_effect_title
get the title of the currently selected effect

get_effect_string (or effect_string)
get the text displayed by this effect. Some effects allow setting text as well

get_effect_string_name
get the label to display for this effect

get_effect_button_name
get the name of the xth button of the currently selected effect

get_effect_button_shortname
get the short name of the xth button of the currently selected effect

get_effect_button_count
get the number of buttons on this effect

get_effect_slider_count
get the number of slider on this effect

get_effect_slider_name
get the name of the xth slider of the currently selected effect

get_effect_slider_shortname
get the shortname to display under this slider control

get_effect_slider_label
get the label to display under this slider control

get_effect_slider_label_full
get the label to display under this slider control

get_effect_slider_text
get the full text associated with this slider control

get_effect_slider_default
returns the default value for this slider

get_videofx_name
get the name of the currently selected video effect

get_videotrans_name
get the name of the currently selected video transition

effect_show_gui
show the control window for this effect

effect_dock_gui
dock/undock this effect's control window

pluginsongpos

show_pluginpage
show or hide the plugin control windows in the browser area

effect_command
send a command to this effect

effect_beats
set the beat parameter for certain effects

effect_beats_all
set the beat parameter for 1, 3 or 6 slots depending on skin6FxLayout and skin3FxLayout settings

effect_has_beats

effect_has_length

is_releasefx
query if this effect is in the release effect slot

effect_3slots_layout
Change between the 1-slot and 3-slots layout for effects

effect_clone
Load into this deck all 3 slots from the current left or right deck

effect_mixfx
Associate an effect with the crossfader

effect_mixfx_activate
Toggle mix fx on or off. Use effect_mixfx_select to select

effect_mixfx_select
Select the mix fx when moving the crossfader

effect_bank_save
save the effects in deck fx slots 1 to 6 to the bank specified by the parameter

effect_bank_load
load the effects in deck fx slots 1 to 6 from the bank specified by the parameter

get_nb_multicam

effect_stems_color
Get the color for the effect_stems button

effect_stems
Apply effects only to the selected Stems . 'effect_stems vocal on' Stems are Vocal,HiHat,Bass,Instru,Kick,Melody,Rhythm,MeloVocal or MeloRhythm

effect_arm_stem
Select/unselect a stem to be used with " Stems " as slot for effect_ actions Accepted stem names are Vocal, HiHat, Bass, Instru, Kick. They can be combined using "+"

effect_arm_deck
For controllers with a deck selection switch for effects, select the deck effects will be activated on using effect_arm_active

effect_arm_select
For controllers with a effect selection switch, select the effect that will be activated using effect_arm_active

effect_arm_active
Activate the effect selected using effect_arm_select on the deck selected using effect_arm_deck

effect_arm_slider
Move the effect parameter of the effect selected using effect_arm_select on the deck selected using effect_arm_deck

effect_arm_beats
Change the speed of the effect selected using effect_arm_select on the deck selected using effect_arm_deck


Poi

beat_tap
tap on a few beats to set a new bpm for the song if the application didn't got it right on the first time.

edit_poi
open the POI Editor to edit the cue points, and other points of interest

edit_bpm
open the BPM Editor to edit the bpm and beat grid

adjust_cbg
adjust the beat grid. 'adjust_cbg +2' moves the start bar from 4:4. 'adjust_cbg +10%' moves the actual bars.

set_bpm
set the bpm of the song to the set value: 'set_bpm 129.3', or relative to the actual value: 'set_bpm 50%'.

goto_mixpoint
Jump to the specified mix point ("StartTempo", "EndTempo", "StartCut", "EndCut", "StartFade", "EndFade", "StartSound", "EndSound") Example: goto_mixpoint "StartCut"

set_mixpoint
Move the specified mix point to the current position ("StartTempo", "EndTempo", "StartCut", "EndCut", "StartFade", "EndFade", "StartSound", "EndSound") Example: set_mixpoint "StartTempo"

set_loadpoint
Set the point where the track will start when loaded

set_firstbeat
moves the first beat to the current position, adjusting the beat-grid

reanalyze
reanalyze bpm etc... for the file loaded on the deck 'reanalyze multi' can be used to scan for multiple bpm's


Prelisten

prelisten (or preview)
Pre-listen the selected track

prelisten_output
Set this deck to be used for the prelisten player Example: "deck 1 prelisten_output", or to put it back to default: "prelisten_output 'auto'"

prelisten_options
Show a context menu with the prelisten player options

prelisten_pos
move the position of the prelisten player

prelisten_stop
Stop the prelisten player


Record

Record
start recording the session.

record_cut
cut the current recording to a new file (or new track if recording to CD)

record_config
open the Record configuration panel

record_vu
show the volume of what's being recorded

broadcast
start or stop to broadcast Optionally add parameter to specify "video", "direct", "server" or "podcast". Without parameters it will use the last used mode.

broadcast_message
set or get the broadcast message.


Sampler

sampler_play
play the selected sample. syntax 'sampler_play' plays the default sample. 'sampler_play 4' plays the fourth sample.

sampler_play_stutter
play the selected sample. if already playing, restart from begining.

sampler_play_stop
play the selected sample if it's not already playing, or stop it if it's already playing.

sampler_stop
stop the selected sample. syntax 'sampler_stop' stops the default sample. 'sampler_stop 4' stops the fourth Sampler slot. 'sampler_stop all' stops all samples.

sampler_pad
'sampler_pad 1' triggers the sample in slot 1, based on the play mode for that sample slot

sampler_pad_shift
'sampler_pad_shift 1' stop sample when playing, delete sample otherwise

sampler_pad_page
show next page of samples if the bank has more than 8 samples

sampler_assign
'sampler_assign 1 "path to vdjsample"' adds the sample to sample slot 1. (For use in drag&drop in pad page)

sampler_loaded
'sampler_loaded 1' returns true when there is a sample loaded in slot 1, otherwise returns false

sampler_color
get the color of the sample on this slot if it has one

sampler_select (or sampler_default)
select which sample is the default Sampler slot for that deck. syntax ' Sampler select 5' selects the fifth Sampler slot. ' Sampler select +1' scrolls through the Sampler slots. ' Sampler select' open a popup menu to select the new default Sampler slot.

sampler_position
get the current position of the sample

sampler_bank
Select a new Sampler bank. Can be called either by name (sampler_bank "birthday"), by number (sampler_bank 2) or can be assigned to a rotary knob (sampler_bank) or buttons (sampler_bank +1)

sampler_mute
mute/unmute this sample

sampler_edit
edit the given sample in the SampleEditor

sampler_mode (or sampler_rapidfire)
set the global trigger mode for the Sampler : "sampler_mode 'on/off'", 'hold', 'stutter' or 'unmute' set trigger mode for a specific sample: "sampler_mode 1 'on/off'" to set sample 1 mode or "sampler_mode 1 +1" to cycle

sampler_output
Select Sampler output channel. 'deck Master sampler_output', 'sampler_output "headphones"', 'deck 1 sampler_output', 'sampler_output "popup"'

sampler_options
popup the sample menu.

sampler_volume_master
'sampler_volume_master' Sets the Master volume of the Sampler

sampler_pfl
Select if the Sampler is sent to the headphones. (can be used with a slider or a % to specify the volume: 'sampler_pfl 75%')

sampler_volume
'sampler_volume' Sets the volume of the sample that has the focus, on the selected deck. 'sampler_volume 1' Sets the volume of the sample in slot 1 in the current bank. 'sampler_volume "siren"' Sets the volume of the sample 'siren.vdjsample'.

sampler_velocity

sampler_volume_nogroup
Sets the volume of the sample without changing the volume of other samples in the same group

sampler_group_volume
change the volume of all the samples in the give group. You can specify the group by name, or by group index

sampler_group_color
get the color of a Sampler group

sampler_group_name
get the name of a Sampler group

sampler_group_mute
mute/unmute a sample group. You can specify the group by name, or by group index

sampler_has_group
returns true if the specified group (specified by name or by index) exists in the current samplebank

scratchbank_edit

scratchbank_load

scratchbank_assign

scratchbank_load_to_deck

scratchbank_unload (or sampler_unload_from_deck)
Unload the song previously loaded using scratchbank_load_to_deck from deck and load back the last song

sampler_load_to_deck
Load the sample from the selected slot to the deck

sampler_rec
On first press, start to Record a new sample. On second press, stop to Record Use 'sampler_rec "mic"' to Record a sample from microphone, or 'sampler_rec " Master "' to Record from Master output If the deck is on loop, a loop sample will immediately be created. If the deck is playing, it will Record what's playing until the stop. If the deck is paused, it Sets the 'entry point', and the second push will set the 'exit point' and use the deck's file between those two points. 'sampler_rec 1' or 'sampler_rec 1 "mic"' will store the sample in the first slot of the " Record " sample bank, so that it can be used immediately after recording

sampler_start_rec
start to Record (from the deck, or from mic or Master if specified) in order to create a new sample file

sampler_stop_rec
stop the recording and save the result in a sample file

sampler_abort_rec
cancel the recording and delete the sample file

sampler_rec_delete
delete a recording from the "Recordings" bank "sampler_rec_delete 3" would delete the sample previously recorded using "sampler_rec 3"

sampler_loop
use 'sampler_loop -1' or 'sampler_loop +1' to change the length of a playing sample use 'sampler_loop "current" 1' to set the sample to loop for 1 beat or 'sampler_loop 1 1' to set sample 1 to 1 beat loop use 'sampler_loop "current" 0.5 "play" while_pressed' to loop the sample as long as long as the button is pressed for 0.5 beats

sampler_used (or get_sampler_used)
check if a sample is playing (or if used with 'sampler_used 4' check if exactly 4 samples are playing)

get_sampler_slot
get the number of the Sampler slot that currently has the focus

get_sampler_count
get the number of slots in the current Sampler bank

get_sample_name (or get_sample_slot_name)
get the name of the specified sample

get_sample_info
get additional information about the sample, such as 'get_sample_info 1 fullpath' In addition to the regular column names, 'group' is also supported, and 'length' returns beat values for Loops

get_sampler_bank
get the name of the currently loaded Sampler bank

get_sampler_bank_id
get the number of the currently loaded Sampler bank

get_sampler_bank_count
get the number of sample banks

get_sample_color
get the color for the specified sample (with auto-dim)


Sandbox

sandbox
activate/deactivate sandbox mode. in sandbox mode, the Master output continues to play what it was playing without being affected by your actions, and you can move both decks to whatever position you want, in order to prelisten your upcomming mix.

can_sandbox
returns true if virtualdj can be sandboxed. sandbox cannot be activated while you have effects or samples active, or video, or if you're scratching, or if you have more than one deck playing with the volume up.


Sync

sync
smoothly synchronize the song with the other deck.

is_sync
on when tracks are synchronized (bpm and phase while playing, bpm when not playing)

match_bpm
set the pitch to match the BPM of the other deck.

match_gain
set the gain to match the other deck.

play_sync
play the song instantly synchronized with the other deck.

play_onbeat
instantly synchronize the song with the other deck, using local beat information instead of the global beatgrid, but don't change the pitch.

play_sync_onbeat (or sync_nocbg)
instantly synchronize the song with the other deck, using local beat information instead of the global beatgrid.

beatlock
When beatlock is activated, the songs are kept synchronized, even when moving the pitch, scratching, etc...

smart_fader
When smart fader is activated, songs are synchronized while using the crossfader, and the tempo moves toward the tempo of the song that is being faded into

auto_bpm_transition
When pressed, the bpm of the song is gradually moved to the bpm of the other deck while keeping both songs at the same bpm When smartPlay or autoBPMMatch are on, it will move to the bpm of the other deck at normal speed When using parameter 'source_original', 'target_original' or 'target_current' you can force which bpm it will transition to

auto_bpm_transition_options
Enable/Disable certain features of the auto_bpm_transition. First parameter can be 'length', 'loop', ' Stems ', 'master_tempo', 'autostart' When selecting Stems to disable, use 'auto_bpm_transition_options Stems vocal' for example

get_bpm_match
Returns 0.5 when bpm's are synchronized

auto_sync_settings
Set some pre-defined values for the main automatic sync settings (auto match bpm, auto match key, auto sync, auto pitch lock) depending on the skin category

sync_hint
sync_hint 'pitch' returns true if the pitch should be matched. Then sync_hint 'phase' returns true if the phase should be synced

phrase_sync
shift by a number of beat to match the phrase of the other deck (default 4:4, but can specify 'phrase_sync 16' for example)

quantize_all
Set all quantize options


Text

get_text
get some text. You can use the inverted apostrophe to query VDJScript results within the text: "get text 'You are listening to `get loaded_song "title"` at `volume` volume.".\nVDJScript returning booleans (buttons) will be displayed as "on" or "off".\nVDJScript returning values (sliders) will be displayed as a percentage.\n(you can also (but it's being deprecated in VDJ7) use % shortcuts for some common queries: "get text 'you are listening to %title by %author'")

get_status
get information about background tasks

stopwatch

stopwatch_reset

countdown
Count down to a specific date or time. Example: countdown '2025/01/01 00:00' Second parameter can be used to optionally format the return value. Use %full, %HH, %MM, %SS, %DD


Timecode

timecode_active
Select if the deck is controlled by a timecode signal. (note: You can use 'timecode_active x' where x is the turntable number, to assign the same turntable to control several decks at once: 'deck 1 timecode_active 1 on & deck 2 timecode_active 1 on')

invert_timecode
Invert timecode control (for 1 timecode source, switch it through available decks, for 2 timecode sources, from 1 to 3, 2 to 4)

timecode_mode
Set the timecode mode: 'smart', 'absolute', 'relative'.

timecode_config
Open the timecode config window

timecode_bypass
Use the timecode turntable as linein input

timecode_reset_pitch
Reset the "software" pitch to 100%, so that the deck pitch matches the turntable pitch exactly, and needle-drop is truly absolute

timecode_pitch
For controllers that send the pitch through midi, let the timecode engine know the pitch slider's position

get_hastimecode
returns true if the current soundconfig includes some timecode inputs

get_timecode_quality

timecode_cd_mode
Force timecode to CD mode (use when using a vinyl timecode on a cd or other digital device)

timecode_motor_enable
Hybrid turntables that send midi messages to indicate if motor is enabled can use this

timecode_options
Show some timecode options


Video

leftvideo
assign this deck to the left of the video crossfader: "deck 3 leftvideo" or "leftvideo +1" or "leftvideo 'auto'".

rightvideo
assign this deck to the right of the video crossfader: "deck 3 rightvideo" or "rightvideo +1" or "rightvideo 'auto'".

leftvideo_button
simple button to control the left video source: "deck 3 leftvideo_button".

rightvideo_button
simple button to control the right video source: "deck 3 rightvideo_button".

is_video
return true if this deck has some video

is_audioonlyvisualisation
return true if this deck has the audio only visualisation running on it

has_video_mix
return true if video output is using transition and video-crossfader with one or more video sources, false if it's playing audio-only and using a source plugin

over_video (or overvideo)
force this deck's video output on the video Master

video_crossfader_link
link or unlink the video crossfader to the audio crossfader

video_crossfader_auto
move the video crossfader automatically according to which side is playing, cueing, scratching, etc...

video
open or close the video window

video_output
Show menu to select on which monitor to open the video output. You can also specify a specific output: "video_output 1" to open video output on the first monitor To just show or hide the output use "video_output on" or "video_output off". To toggle output, use "video_output ? video_output off : video_output on"

video_crossfader
set the video crossfader

video_fadetoblack
activate/deactivate fade-to-black on volume sliders

video_transition
Launch a transition from one video deck to the other. You can specify the duration of the transition: 'video_transition 1000ms' You can specify the direction of the transition: 'video_transition "left"' or 'video_transition "left" 1000ms' You can specify the location to transition to using a percentage (or assign it to a slider): 'video_transition 50%' or 'video_transition 1000ms 50%'

video_delay
set a delay between video or audio to synchronize output (in milliseconds) Use "video_delay +100ms" or "video_delay -100ms" to increase or decrease the delay, or "video_delay 0ms" to reset it Use "video_delay +100" or "video_delay -100" to set it to exactly the specified amount

video_level
fade-to-black independent slider for the left or right video deck